Life in 3D

Resources for artists living life in 3D: breakdowns, tutorials, interviews, and more

  • All
  • M&E Collection
  • 3ds Max
  • Flame
  • Maya
  • Maya LT
  • MotionBuilder
  • Mudbox
  • Shotgun
  • Arnold
  • Bifrost
  • Unity
  • VR

Download 14 free wood textures for your 3D project

Want gnarled and worm infested? Redwood or mahogany? Maybe some pine wood panels or oaks floors? Download all these free textures and more.

Because Shark Week: 5 downloads for a 3D underwater scene

5 free downloads for a shark week scene: Get a Shark Base Mesh, Turtle Base Mesh, Pebbles Stamp, Scales Stamp, and Water Droplet Texture.

Chris Harvey on Neill Blomkamp's Oats Studios

Everything about Neill Blomkamp's Oats Studios flouts Hollywood creative norms. Their VFX Supervisor, Chris Harvey tells us how.

It's here: Our 2018 Games showreel

Thank you to all our customers, all over the world for a great year of games. Games studios big and small use Autodesk 3D tools like 3ds Max, Maya, MotionBuilder, and Mudbox to bring us amazing games.

GameDev Ep. 47->observer_

This week we talk with Wojciech Piejko, Lead Game Designer, Dominika Stala, also a Game Designer, and Sebastian Spluzka, Environment Artist from Bloober Team. The team chats with us about their new Cyberpunk Horror game, >observer_, including the game design process, their thoughts on the cyberpunk genre, and the basic workflow between design teams and art teams.

VR Magic and Horror in Left-Hand Path

Left-Hand Path is the VR RPG game you’ve been waiting for, that is, if you’re brave enough… Heavily inspired by the Dark Souls series, Left-Hand Path places you in a fantastic landscape leaving you to fight terrifying (and difficult!) monsters while learning magic. We caught up with Hugh Hancock to get behind the scenes of this horrifying VR experience.

Words of Wisdom from Successful Indie Devs

Making it in the world of games can be a challenge. Here’s some words of wisdom from developers who made it happen.

GameDev Ep. 39 - Left-Hand Path

This week, we speak with Hugh Hancock of Strange Company about his VR RPG Left-Hand Path. Hugh began his career making game films and was the originator of the term 'Machinima'. He talks to us about the history of Machinima and VR and how he created the 12 hour room-scale RPG as a 1-man shop.

Battlefield 1

We talked with the EA DICE Battlefield 1 team about finding the balance between creating an entertaining FPS, as the Battlefield franchise promises, and telling a meaningful narrative about World War I.

How Behaviour built a nightmarishly good game

As if getting chased through the woods wasn't scary enough, the team at Behaviour lets us in on how they built a sense of fear up with the help of a procedural system that generates maps for nightmare after nightmare. We talked with Ashley Pannell - Creative Director, Sebastian Varas - 3D Animator, Fadi Beyrouti - Programming Technical Director, Ricardo Gomez - 3D Animator, and Johnny Sabelli - Artistic Technical Director, about their latest project, Dead by Daylight.

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