Resources for artists living life in 3D: breakdowns, tutorials, interviews, and more
Everything about Neill Blomkamp's Oats Studios flouts Hollywood creative norms. Their VFX Supervisor, Chris Harvey tells us how.
This week we talk with Wojciech Piejko, Lead Game Designer, Dominika Stala, also a Game Designer, and Sebastian Spluzka, Environment Artist from Bloober Team. The team chats with us about their new Cyberpunk Horror game, >observer_, including the game design process, their thoughts on the cyberpunk genre, and the basic workflow between design teams and art teams.
Left-Hand Path is the VR RPG game you’ve been waiting for, that is, if you’re brave enough… Heavily inspired by the Dark Souls series, Left-Hand Path places you in a fantastic landscape leaving you to fight terrifying (and difficult!) monsters while learning magic. We caught up with Hugh Hancock to get behind the scenes of this horrifying VR experience.
This week, we speak with Hugh Hancock of Strange Company about his VR RPG Left-Hand Path. Hugh began his career making game films and was the originator of the term 'Machinima'. He talks to us about the history of Machinima and VR and how he created the 12 hour room-scale RPG as a 1-man shop.
As if getting chased through the woods wasn't scary enough, the team at Behaviour lets us in on how they built a sense of fear up with the help of a procedural system that generates maps for nightmare after nightmare. We talked with Ashley Pannell - Creative Director, Sebastian Varas - 3D Animator, Fadi Beyrouti - Programming Technical Director, Ricardo Gomez - 3D Animator, and Johnny Sabelli - Artistic Technical Director, about their latest project, Dead by Daylight.