Life in 3D

Resources for artists living life in 3D: breakdowns, tutorials, interviews, and more

  • All
  • M&E Collection
  • 3ds Max
  • Flame
  • Maya
  • Maya LT
  • MotionBuilder
  • Mudbox
  • Shotgun
  • Arnold
  • VR

Chris Harvey on Neill Blomkamp's Oats Studios

Everything about Neill Blomkamp's Oats Studios seems designed to flout Hollywood creative norms. VFX Supervisor, Chris Harvey, tells us what makes this (very small) studio so unique.

It's here: Our 2018 Games showreel

Thank you to all our customers, all over the world for a great year of games. Games studios big and small use Autodesk 3D tools like 3ds Max, Maya, MotionBuilder, and Mudbox to bring us amazing games.

Watch it now: Our 2018 VFX showreel

Articulate apes, dreadful dragons, spectacular space battles, heroic heroines, badass bounty hunters: To all the insanely talented, hard-working post and visual effects artists out there, thank you. You make entertainment EPIC.

How Rising Sun Pictures left its mark on "Thor: Ragnarok"

Over a period of 18 months, Australia’s Rising Sun Pictures (RSP) provided some 170 special effects shots for "Thor: Ragnarok," helping to make it one of the most critically and commercially successful movies of 2017. From character modeling to creature creation and set design, they helped shape Thor’s visuals from pre-production through to the final cut. RSP’s CG Supervisor, Hubert Maston, talks us through their work on the film, the challenges they faced, and the tools they used to pull it all off. 

GameDev Ep. 45 - RealtimeUK's Game Cinematics with Chris Scubli

Matthew chats with Chris Scubli of RealtimeUK about his day to day as a cinematics finishing artist.

VR Magic and Horror in Left-Hand Path

Left-Hand Path is the VR RPG game you’ve been waiting for, that is, if you’re brave enough… Heavily inspired by the Dark Souls series, Left-Hand Path places you in a fantastic landscape leaving you to fight terrifying (and difficult!) monsters while learning magic. We caught up with Hugh Hancock to get behind the scenes of this horrifying VR experience.

Visualizing "Guardians of the Galaxy Vol. 2"

What helps bring the epic heroes in Marvel’s "Guardians of the Galaxy Vol. 2" to the big screen? An epic effort in previs, postvis, and techvis from artists at The Third Floor.

GameDev Ep. 40 - Warhorse Studios

We chat with the Warhorse Studios team about their new realistic first-person RPG, Kingdom Come: Deliverance. Toby Stolz and Kuba Holik explain what steps were involved in creating the realistic setting, and the challenges of developing for multiple platforms.

Fine Art in VR

Mac Cauley walks us through the development of his reimagining of The Night Cafe: A VR Tribute to Vincent Van Gogh.

GameDev Episode 32- The Price of Freedom

Joel Ogden and Amy Stewart of Construct Studio join us this week to talk about their hit episodic VR game, The Price of Freedom. They tell us about how the studio got started, the bridge between VR in film and VR games, the importance of narrative in their projects, and how they dealt with some common VR challenges such as room & object scale.