Bifrost for Maya

Bifrost makes it possible to create serious effects procedurally in Maya. Using a new visual programming environment with cutting-edge dynamic solvers, you can now build your own custom effects to use and share with other artists.


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Compounds & Graphs

From dust storms and volumetric clouds to fire and explosions, these pre-built compounds and graphs make it quick and easy to create blockbuster-worthy effects right out-of-the-box.

How to Install Compounds and Graphs
COMPOUNDS
Bifrost

Paint Delta Map

This compound will take a source and target objects (with the same vertex count and same vertex order) and will create a new source mesh where the colors are the result of the difference in (local) vertex positions between the two given meshes. This is useful for detecting deltas between a neutral mesh and its blendshapes. The sample scene can be opened in Maya 2018. Credit: Matt Chan
COMPOUNDS
Bifrost

Extrude

This compound extrudes the faces of either an entire mesh, or just around an influencer region. Credit: Aslan Jafari
COMPOUNDS
Bifrost

Bulge Deformer

This compound deforms the surface of a mesh along an fcurve centered around an influence point. Credit: Matt Chan

Blogs

Blog Post
Bifrost: Modular FX Framework
Marcus Nordenstam, Senior Bifrost Product Manager, the team behind Bifrost, and special guests give us a demo of Bifrost from Aero, to Combustion, to MPM, and...
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Blog Post
How-Tos for New Bifrosters - Part 1
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Tutorials

Tutorial
Export / Import Bifrost compounds with Info tab documentation
In this quick tip, I show you how to export and import a Bifrost compound node with associated documentation (to be displayed in the 'Info' tab) so you can...
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Tutorial
Bifrost Combustion Solver Parameters – An Overview
Principal engineer Michael B. Nielson digs into the parameters of the Bifrost combustion solver. He takes a look at each of the parameters exposed, what they...
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Tutorial
Introduction to Physics-based Combustion in Bifrost
Learn about the fundamentals of the Bifrost combustion solver from principal engineer Michael B. Nielson.
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