Bifrost for Maya

Bifrost makes it possible to create serious effects procedurally in Maya. Using a new visual programming environment with cutting-edge dynamic solvers, you can now build your own custom effects to use and share with other artists.


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Compounds & Graphs

From dust storms and volumetric clouds to fire and explosions, these pre-built compounds and graphs make it quick and easy to create blockbuster-worthy effects right out-of-the-box.

You can also upload and share your own compounds and graphs with the community at the “Upload your work” link above.

How to Install Compounds and Graphs
COMPOUNDS
Bifrost

point_color

1. Convert any attribute of the point to color display 2. Set the maximum and minimum values of the attribute. And it can also be automatically detected without setting. 3.Can set maximum color and minimum color 4. Color interpolation can be reset
COMPOUNDS
Bifrost

point_color

It has these functions: 1. You can convert any attribute of a point into a color display. 2. You can set the maximum and minimum values of the attribute. And it can also detect the maximum and minimum values without setting. 3. You can set the maximum colo
COMPOUNDS
Bifrost

point_replicate

We can first use a low-resolution simulation, then use "point_replicate" to double the number of particles, and still maintain a low-resolution shape, and finally render with the added particles!

Blogs

Blog Post
Maya 2020 Webinar ft. Blue Sky Studios
The Autodesk Maya team discuss the Maya 2020 release, including an overview of the latest animation and rigging tools. Blue Sky Studios drop by to talk about...
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Blog Post
Maya in Motion Demo Series
While Maya offers the most comprehensive, off the shelf, tool-set for creating and editing complex motion, that power can sometimes seem complex in and of...
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Tutorials

Tutorial
Bifrost Quick Compounds - Episode 2: Transfer Closest CPV Data
In this video, I show you how to find the nearest points from one mesh to another, then use that information to transfer CPV (Color Per Vertex) data between...
Read More
Tutorial
Bifrost Quick Compounds - Episode 2: Transfer Closest CPV Data
In this video, I show you how to find the nearest points from one mesh to another, then use that information to transfer CPV (Color Per Vertex) data between...
Read More
Tutorial
Bifrost Quick Compounds - Episode 1: Bulge Deformer
In this video, I walk you through how to create a basic deformer from scratch in Bifrost.
Read More