I am super excited about the reception of Maya LT thus far, its off to a great start and indie developers are putting it through its paces.
For those of you that are not familiar with Maya LT, its a version of Maya aimed at indie game development at a price that is affordable for all. For $50 a month, you get full maya modeling, animation tools, shader FX, texture baking and much more. Its just the beginning and we have a lot in the works that will continue to add value games workflows.
Great updates are coming for Maya LT in the next couple of weeks that I wanted to share. First, we increased the FBX poly limit to a per object of 65k polygons on export, allowing you to create advanced characters or assembling large worlds. Additionally, we added a special workflow with Unity that allows you to "Send to" Unity directly. This allows you to access your project files from Maya LT and export UNLIMITED polycounts to Unity projects. Thats right, there are no limits what you can do with LT and Unity.
For more info, follow me on twitter Follow @frankdelise
Director Games Solutions