Autodesk 3ds Max Minutes (ongoing)

By Gary M. Davis - 8 Dec, 2014 - 3ds Max

This series of tips & tricks videos are meant to jump right in and quickly show a particular feature or workflow within Autodesk 3ds Max.  Whenever possible, I will simply title these as follows:

  • WORKFLOW – FEATURE NAME – SPECIFIC TOOL(s)

For example:

  • Materials – Texture Painting – Viewport Canvas

This list will continue to grow so please come back often and let me know what you think!

Thanks to Kim Lee and the New York City 3ds Max User Group for the original idea.

//gmd

========================================================

1.  The video below features the optional workflow using MediaSync to *start* in Adobe After Effects and then send data across to 3ds Max.  This example sends a 3D tracked camera.

  • Animation/Rendering - After Effects MediaSync - State Sets

2. The video below shows how users can use "smoothing tools" such as Turbosmooth, Meshsmooth and OpenSubDiv on complex/irregular shapes such as text objects and objects generated with Boolean functions.

  • Modeling - Smoothing Complex Shapes - Quadify Mesh (Modifier)

3. The video below shows how to easily bring the results from Autodesk Character Generator into 3ds Max and convert the FBX to a Character Studio Biped rig for easy application of motion capture (or hand keyframing, etc).

  • Rigging & Animation - Character Generation - Autodesk Character Generator to 3ds Max Biped with Mocap 

4.  In the video below, I show how the iRay rendering engine can take advantage of more than one Cuda GPU.

  • Rendering - Hardware GPU Allocation - iRay

5.  In the video below, I show how Animation Offsets can be easily applied to any objects using the Extension 1 release of 3ds Max 2016 and beyond.  Also breiefly shown is GPU caching of Alembic data.

  • Animation - Animation Offsets - 3ds Max 2016 Extension 1

Posted By
Published In
Tags
  • 3ds Max
  • Film & VFX
  • Games
  • Design Visualization
0 Comments
To post a comment please login or register