Getting Characters into Unity (part two)

By Daryl Obert - 4 Nov, 2017 - Maya

This week on Journey to VR is part two of our demo on how to get characters from Maya into Unity. In it, I share my workflow for layering animation tweaks on top of mocap data using Maya’s Time Editor. I also share some great tips for how to manage multiple animation clips during the export from Maya to Unity.

 

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  • Maya
  • Film & VFX
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