Here is new set of videos covering different techniques to switch cameras in an animation in 3ds max. Either it's for a pre-viz project or a visualization walkthrough from multiple points of view, you'll see how to create a camera switch to cut from one camera to another in a single animation.
In this first video, you'll see how to use the batch render tool to sequence multiple cameras one after the other to produce a single animation sequence.
Here, you will see how to create a camera switch with a camera that links to all the cameras in the scene. It's a quick setup but it has some limitations.
In this video, you'll discover a very flexible technique to switch cameras that allows moving keyframes to change the timing of shots and that takes into account the FOV of the scenes camera.
Since the previous technique is very useful but can take time to setup, i wrote a small max script that sets it up for a scene. The script can be found here:
And this video explains how to use the script and how to set it up.