How VR creates the illusion of reality

By Nicolas Holst - 28 Nov, 2017 - 3ds Max

Please see this post on doc-ok.org,  where Oliver covers how VR creates the illusion of reality in a 25 minute video presentation. This was recorded during VRLA Summer Expo 2016.

Topics covered (go to the bottom of Oliver's blog post in order to directly jump to one of the sections):

  • 0:00 — Introduction (skip this)
  • 1:00 — Outline
  • 1:32 — How 3D vision works in the real world
  • 3:31 — How VR simulates real-world 3D vision
  • 4:36 — Handling user movement, or: why head tracking is necessary
  • 5:45 — Embedded (real) video showing head tracking in action
  • 6:25 — How head-mounted VR simulates real-world vision
  • 6:55 — Why head-mounted displays need lenses
  • 10:30 — Lens distortion and how to correct it
  • 12:12 — The need for precise calibration and configuration
  • 13:26 — Configuration parameter: eye relief
  • 13:42 — Configuration parameter: inter-pupillary distance (IPD)
  • 14:20 — Effects of mis-configuration, specifically wrong IPD
  • 15:41 — “Pupil swim” and eye tracking
  • 16:35 — Hardware requirements derived from perceptual process
  • 17:29 — Effects of high display (“motion-to-photon”) latency
  • 18:20 — Effects of “bad” VR: simulator sickness
  • 19:30 — Artificial locomotion and simulator sickness
  • 20:00 — Accommodation-vergence conflict
  • 24:24 — The End!

 

 

 

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  • 3ds Max
  • Film & VFX
  • Games
  • Design Visualization
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