Happy New Year 3ds Max community!
I wanted to take a moment to introduce you to the newest Product Designer on the 3ds Max team.
Martin Coven is an award winning Visual Effects artist. In his 17 years of experience, he has worked in games, cinematics, broadcast, commercial and film. As a creature td for Industrial Light + Magic, Martin worked on films such as Star Wars Episode III, Pirates of the Caribbean 2, The Chronicles of Narnia and War of the worlds. While Martin has had to wear all the production hats, he has quite a bit of focus on the animation side, including rigging, simulation work (rigids, cloth, hair and flesh) and particle effects work.
Let me throw you some examples of Martin’s work.
See more at his site http://launchstudio.com/index.html
I asked Martin to give us a few words…
Hi everyone. First, I would like to say that I am very excited to be a part of the 3ds Max team. While I haven't been with this team long, I can say that we have a very energetic and dedicated group from the top down. It is a different view from a development perspective compared to being in the trenches, but the goal is to make the users happy.
Of course I can't say what we are up to, but this team is listening to the users. I think you will like what is in store. Also, make sure you vote for what you want to see on the Feature Request site. We are watching, and nothing is off the table! Long live Max!
I couldn't have said it better myself.