I hope you had a happy 3December!
Welcome to the newest blog here on the area, “The Max Makers”. It will be where the 3ds Max development team will post news, insights and points of interest in the world of 3ds Max. Since 3ds Max is a team effort, the postings here will come from a number of contributors. Besides myself, you will hear from; Sonja Muller, the Product Marketing Specialist; Michael Russo, the Software Development Manager; Kelcey Simpson, Product Design Manager and others.
Who am I?
I am Eddie Perlberg, the new Sr. Product Manager, Design Animation Solutions, M&E - Video Solutions Group (VSG) and Shared Services, which the super long corporate speak for Product Manager for 3ds Max and 3ds Max Design.
Prior to taking this roll, I worked here at Autodesk as a Technical Specialist in the Media & Entertainment division, evangelizing and demonstrating how 3ds Max fits into various workflows with a focus on Design Visualization. Some of you might recognize me from my previous blog, “With Design in Mind”. The future of that blog will be determined by others.
It has been my honor and privilege to talk with many you regarding the use and future of 3ds Max. There’s no doubt that, in the past, we have shared concerns and disappointments as to the messages we’ve received regarding this issue. We have scratched our heads as to the missed occasions to celebrate our accomplishments and missed opportunities to grow together.
Well, the good news is that those opportunities will be a major focus at Autodesk. The energy and commitment behind 3ds Max has never been stronger. As I went through the interview process, I was struck by the excitement to the long term success of you, the 3ds Max user. Let me repeat that “…the long term success of you, the 3ds Max user”. I know that there have been questions to the future of 3ds Max. I shared them with you. But, when I saw the team that had been assembled, the openness to new messaging and the investments that were being made in 3ds Max’s name, I knew that I wanted to be a part of its renaissance.
Prior to joining Autodesk, I was CAD Manager and Visualization Artist at a number of Architectural firms in the upper Midwest including Kohl’s Department Stores. Like many of you, I extended my passion for working with 3ds Max to doing side work in motion graphics projects and a small locally produced video game title. I have been using 3ds Max since 3d Studio vers. 4 and purchased my own personal copy of 3ds Max 2.5. In fact, I enjoyed my work in 3ds max so much that I incorporated the 3ds Max logo into a tattoo of mine a few years ago.
Usually at this point in my introduction, I can see the wheels turning in some of your noggins. He’s a DV guy and that indicates the direction of the product. I am proud of my background and will never hide from it. I can only assure you that I am committed to make the best 3ds Max possible for all of us. I am committed to make you more profitable. I am committed to make you more successful. Whether you create vfx, games or design visualizations, we all put in the same blood sweat and tears and it’s my commitment to you, the 3ds Max family, that we wake up every morning and go to bed every night trying make a better Max for you.
So, watch this space for more customer success stories, more good news, more insights and more in the world of 3ds Max and 3ds Max Design.