Setting up our Own Remote Studio

Hi there!


We’ve been cooking something up during lockdown which we’re excited to finally share with you in this new blog series. 


Over the last few months, we’ve seen the pandemic change the way studios work and affect how artists collaborate with one another. With remote work becoming the “new normal”, it’s become apparent that sharing a common physical space for projects to progress isn’t always necessary, and that a lot of work can be done from home. So, we decided to put ourselves in the shoes of our customers by setting up a small “remote studio” to create a 3D sequence from concept through final render called Mkali's Mission.

Ken La Rue, article - Setting up our Own Remote Studio

We set out to create our animated short using each of the tools in the Media & Entertainment Collection – including Maya, 3ds Max, Arnold, and Mudbox – to showcase the breadth and power of the toolset. We also set up a Flow Production Tracking (formerly ShotGrid) site to track our progress and manage reviews. To bring this project to life, we hired freelance artists from across the globe for modeling, texturing, rigging, animation, FX, look development, and rendering.

Ken La Rue, article - Setting up our Own Remote Studio

Taking on the roles of CG supervisor, director, and producer is me – Ken LaRue, Digital Content Specialist at Autodesk. I’ve been with the company for over 16 years, where I spent the first 10 years working as an Application Engineer focused on our compositing and editing products like Flame and Smoke. Now, my role consists of creating the online digital content used to engage and connect with our community in the Design Visualization, Film & TV, and Games industries. I hire, manage, and work with artists to build compelling and informative material that demonstrates what our software can do.


We’re really excited about this project, and we want you to tag along for the ride! From setting up the studio and building the story; to creating the concept art, modeling and animating each component of the sequence, and more – this blog series will take you through every step of our journey. We’ll also share some of the hurdles we’ve faced as well as our learnings from those challenges. Plus, you’ll get to meet all the incredibly talented artists behind the project!


Curious to see what we’ve been up to lately? Here’s a sneak peek at what you can expect from this blog series:

Ken La Rue, article - Setting up our Own Remote Studio

Work-in-progress concept art of Mkali and Suluwo by Calum Alexander Watt.

Ken La Rue, article - Setting up our Own Remote Studio

Mkali's Mission storyboard created by Calum Alexander Watt using Sketchbook.

Ken La Rue, article - Setting up our Own Remote Studio

Mkali's crossbow. Modeled and textured by Steve Talkowski in Maya.

Ken La Rue, article - Setting up our Own Remote Studio

Meeting with artists Adrian Wise (top left) and Jacques Dell (bottom) on modeling the snowmobile and Mkali.

We don’t want to give too much away, so be sure to check back in for more updates!

Tools
3ds Max
3ds Max
Arnold
Arnold
Flame
Flame
Maya
Maya
Motionbuilder
Motionbuilder
Mudbox
Mudbox
Industries
  • Animation
  • Creative Finishing
  • Game Development
  • VFX
  • Visualization

Keep exploring

Article
Modeling Mkali

Apr 21, 2021

Modeling Mkali

Article
Get to know the artists | Phil Radford

Oct 15, 2021

Get to know the artists | Phil Radford

Jul 26, 2021

Creating the Explosion Simulation

Nov 22, 2021

Get to know the artists | Andres Saarnak

Mar 4, 2021

Modeling the environment

Feb 19, 2021

Get to know the artists | Steve Talkowski and Adrian Wise

Nov 17, 2021

Creating the concept art and color key

Nov 5, 2020

Building the Story
© Copyright 2024 Autodesk Inc. All rights reserved