Hi everyone. I fully intended to do a pre-Siggraph post but I got a little swamped with preparation for the conference and never got around to it. So here instead is my post-Siggraph post :) It was a good show... hectic and crazy, but good. It was back in LA this year, after a year away in Vancouver. It was my 13th year of attending Siggraph. After seeing it consistently shrink for many years, it appears to have finally stabilized in size. There were somewhere in the neighborhood of 20,000 attendees. We had a very active booth and drew full crowds for pretty much all of our presentation. We also had a very active online virtual booth via The Area, with a good mix of customer presentations as well as internal product and workflow demos. If you missed any of the presentations they were all recorded and posted ->
If you happen to be in the Boston area, I will be speaking at the Boston AAUGA event this Thursday night (Aug 16th) where I plan to present a recap of some of my Siggraph presentations.
As you may have heard by now we announced the new -> Maya 2013 Extension (Formerly known as SAP or Subscription Advantage Pack) at Siggraph. There are 3 key features in the Maya 2013 SAP including support for DirectX 11, the new File Path Editor, and the Scene Assembly workflow. In the movie below I focus on Scene Assembly.
What is Scene Assembly?
Scene Assembly consists of two interdependent nodes, assembly definition and assembly reference, and a system for loading alternate forms of production assets called assembly representations. Scene Assemblies make managing the loading and manipulation of complex scenes simple and intuitive. Overrides on Assemblies can be tracked with a revamped Edits system enabling collaborative workflows across production departments. A complete API allows the creation of completely proprietary user solutions.
Maya 2013 Extension – Scene Assembly
Note: In the demo I show a new version LayoutTools working with Scene Assembly. This is currently a prototype but I plan to make this new version of LayoutTools available soon, along with some example scene files that you can use for experimenting with the workflow presented in the demo movie.