First of all, I have to say that it is purely a coincidence that I have done two posts in a row with a picture of a skull. I really don't have a thing for skulls I promise. The one that I used in this demo just happened to be a good test case for the tool.
I'll really try to resist including any skulls in my post next week :)
Aside from working on this new UV tool I'm preparing for my sessions at MIGS next week. MIGS = Montreal International Game Summit. If you live in Quebec, or if you happen to be traveling there for MIGS, stop by and check out my sessions...
So, this new UV tool that I'm showing in the following movie is based on something I did a long, long, long time ago for Sega in SF. It became a bonusTool called Automatic Wrap Map.
You've probably never tried it but if you did you probably found it completely unintuitive and somewhat limited. So this new tools is based on it in general, but it is much improved and hopefully much more useful. It's called Auto Unwrap UVs Tool
It can be used to interactively and automatically create UVs for lots of different types of forms. Check out the movie below to see how it works. If you're interested, or as we sometimes say in Texas "inersted", I've posted a beta version of the script that you can try out (see link at the bottom of the page)