Hey 3ds Max community!
My name is Michael Spaw and I'm a product designer on the 3ds Max team. Our team has been busy on this latest release, which will give you a smoother experience with the addition of procedural spline modeling and animation tools, batch processing for some background tasks, and many improvements and bug fixes requested from you, the community.
Let's take a closer look!
We've added a few new spline tools that can be used to create and animate geometry in several intuitive ways. Draw splines freehand directly in the viewport, use a spline as a morpher on existing spline objects, or use the new spline tools to animate objects.
New spline tools include: Freehand, Spline Morph, Spline Overlap, Spline Mirror, Spline Relax, and Optimize Spline.
With the new Freehand Spline tool, you're able to draw splines in the viewport “freehand” with knots automatically added.
Normalize Spline additions is an enhancement to the standard Normalize Spline. This tool provides a number of advanced options, including the ability to specify knot count as well as the ability to optionally retain nearby knots within a certain tolerance. This tool also adjusts soft selection values.
Path Deform enhancement is an extensive update to Path Deform. This modifier operates in Object-Space so that the modified object conforms the selected spline path. Options include the ability to animate the twist along the path of the spline as well as having the deformed object adopt the Material ID of the underlying spline.
Optimize Spline is a high quality knot reduction tool that will optimally reduce the number of knots and adjust their handles in such a way as to reproduce the original spline as closely as possible. Since this process is computationally intensive, this tool includes a “Create” function to generate a pre-computed duplicate of the final result.
The Spline Influence tool permits the soft selection of spline knots based on proximity to other objects in the scene. This functionality is useful for applying subsequent modifiers selectively across the spline.
The Influence helper object works with Spline Influence to provide distance-based soft selection information.
The Spline Relax function for splines smooths out spline knots and their associated handles. This tool can be applied based on soft selection values.
The new additions to spline tools also include several new modifiers. The Spline Morph modifier provides Progressive and Blended morphing options for splines. Spline Overlap detects self-intersections of splines and displaces overlapping segments creating an overlap or piling effect. Spline Mirror will create a duplicated version of the spline across a mirror axis specified with a gizmo.
3ds Max Batch
Users can run 3ds Max in Batch mode, which allows you to perform MaxScript or Python automation in the background as a standalone process or in parallel with the desktop application.
In Batch mode, most of the 3ds Max desktop application's user interface will not load, resulting in a faster startup time and a lower memory footprint. This enables you to tackle the most demanding automation tasks, such as computing heavy datasets, running large simulations and supporting background automation for large production teams.
Autodesk recently announced Cloud Rights for both 3ds Max and Maya customers, which will give subscribers access to computing resources on the cloud. With the increased demand for complex scenes, users are looking to process computing-intensive tasks in the cloud. 3ds Max subscribers can now take advantage of computing resources on the cloud to run non-UI batch instances of 3ds Max on individual or multiple computers over the internet. For more information on this, check out our FAQ.
3ds Max 2018.2 includes lots of bug fixes and improvements, many of which were requested by you, the community.
That's all for now folks!
Remember to keep your feedback coming - be sure to visit 3dsmaxfeedback.autodesk.com to submit new or vote on existing feature requests.