Breaking down their 3D architectural visualization project, "VERANTES," IMPACT3D Business Owner Manji Vagjiyani shines a light on the project's workflow.
WHO WE ARE
We are team IMPACT3D from India. We made this project in February 2018. VERANTES is a sample house, which had already been made by our client on-site, and they wanted us to replicate it in 3D. Our main challenge was to finish this project in just one month, in time for the deadline for a complete architectural animation.
The idea behind this project was to make something unique, and different from the commercial and residential animations we've made so far. We used a cinematic camera angle and aspect ratio in this project, which helped bring our portfolio to a higher level.
Software used: SketchUp, 3ds Max, Corona Renderer, GrowFX, Forest Pack.
BASIC 3D MODEL AND PROJECT MANAGEMENT
We used SketchUp for the basic modeling of the building, landscape, etc. We found SketchUp to be the fastest software for modeling purposes in architectural visualization projects.
BASIC LIGHT SETUP AND MATERIALS
After we finish with the basic SketchUp model, we import it into 3ds Max for further detailing.
We think lighting is one of the most important parts of any design visualization project, so we tested many different HDRis and Sun and Sky to test the lighting and mood for each scene. For this scene, we used a PG SKIES HDRi.
Grey Colour Render Mode:
Basic Material Render Mode:
Here we have applied override material with 180 as a gray value, except glasses to test basic lighting direction, exposure and mood. Then we work on basic materials for floors, walls, ceilings, etc.
Here are some shots of the basic material setup:
STUDIO LIGHT SETUP
We used Studio Light setup to create materials and scene objects in separate files, which is also a fast and efficient way to create and test scene objects, furniture, and so forth.
Here's the setup for a simple HDRi image in the environment; we overrode it with gray color in the "Direct visibility override" setting in the Scene Environment tab.
Studio Light Render Setup:
After finishing our Studio Light Setup render, we check all of our objects in interactive mode:
The components of the scene are all objects that we store in our library. The components we used for this project were prepared in Studio Light Setup.
Here are some of our material presets, which we use for specific objects:
Sofa Fabric Material:
Metal Sculpture Material (used for horse sculpture):
Glass Table Material:
The studio preset helps us to set up the shaders, which will be the same as those in the main scene file.
MASTER SCENE SETUP
LAYER EXPLORER IN THE MASTER SCENE FILE
With the help of Studio Light Setup, we refined our components' materials and managed all our data using Layer Explorer. It's a very useful tool for managing a complete master scene file, that offers a high level of control.
Lighting was one of the most important parts of this scene since lighting creates different types of atmospheres and moods.
Corona Renderer includes a wonderful tool called LightMix, which allows for great light control in master scene files.
We test each light with its illumination, to see how it looks in our scene. LightMix provides a high level of control that allows you to play with lighting and create different moods in a single render.
Camera angles define your visualization and the perspective of your scene. We use scripts like Overscan, ImageCompHelper and we follow the rule of thirds for camera angles, to provide better visuals. Physical camera settings, such as focal length, shutter speed, and depth of field setup make it easier to create real-world illumination. With the help of the depth of field and focus, we can display our objects effectively and more precisely.
Here are some of our final shots:
We generally don't do much in terms of post-production. We do some small color correction, curve and lut, if we feel it's required. We generally try to polish until we achieve a good end result in 3ds Max.