Back in April, we were proud to announce that the good folks from Solid Angle were joining the Autodesk family. From the moment they got their keys and added "autodesk.com" to their email addresses, we have been excited to bring this production proven, photorealistic, memory efficient and easy to use renderer to the 3ds Max community. Because of the work we had done earlier to the foundation of the 3ds Max rendering definitions, the Solid Angle and 3ds Max teams were able to work side by side to integrate Arnold in record time. By taking advantage of the Abstract Material Graphs (AMG) originally introduced during the incorporation of the Autodesk RayTracer (ART) for 3ds Max 2017, they did the impossible. Today we are proud to offer the Arnold for 3ds Max preview. And this is just the beginning.
The Renderering team brings you more information on their "Rendering Alliance" blog here on the Area.
You can get the plugin here.
For the historians out there, you may recognize Pepe. In the beginning, Pepe was one of the first assets ever rendered in Arnold and it was with 3ds Max.