Bifrost: Strands, Instancing and Visual Programming

By - - Arnold , Maya
19 mins


Jonah Friedman, Bifrost Product Owner, walks us through how he created the procedurally-generated, instanced strands in his cable car animation with Bifrost in Maya.

He discusses using flowlines as an artistic tool, animating the strands, and explores Bifrost's render-time procedural with Arnold.

Published In
  • Arnold
  • Maya
  • Animation
  • Autodesk Maya
  • Bifrost
  • Film & VFX
  • Simulation
  • Simulation and Effects
  • VFX
  • Workflow
  • Film & VFX
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| 5 days ago
+1 Also want to download scene file
| 12 days ago
Is this scene file available to download? Thanks.
| 24 days ago
Obviously there are some fantastic possibilities and cant wait to see some amazing artwork coming our way with the new Bifrost. But i have to say getting your head around using it is a brain melting experience, good luck everyone!
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