Bifrost: Modular FX Framework

This presentation was recorded at SIGGRAPH 2019 as part of Autodesk's Vision Series.


Marcus Nordenstam, Senior Bifrost Product Manager, introduces Bifrost Episode 1 - the Bifrost Extension for Maya, supported by versions of Maya 2018 and up.

 

In this first presentation, Jixie Effects Co-founders Joseph Teran and Theodore Gast walk us through MPM Simulation with Bifrost to create simulations such as snow.

Jonah Friedman, Bifrost Product Owner at Autodesk, gives us a peek of Bifrost's Strands, Instancing, and Visual Programming.

We then get a look at Bifrost in a Production Environment with a talk by Todd Akita, FX Supervisor at The Mill, followed up by Vince Baertsoen, Creative Director/VFX Supervisor.

In this second presentation, Robert Bridson, Senior Principal Research Scientist at Autodesk, kicks it off with a look at Bifrost Aero and Combustion.

Amanda Di Pancrazio, article - Bifrost: Modular FX Framework

We get a glimpse of user-controlled adaptivity, as Kosta Stamatelos, Bifrost FX Product Owner at Autodesk, shows us Adaptive Simulation in Bifrost.

Morten Bojsen-Hansen, Principal Simulation Developer at Autodesk, gives us a deep dive on Physics-based Combustion in Bifrost.

Finally, Duncan Brinsmead, Software Architect at Autodesk, wraps it up with a demo of the Art and Science behind Bifrost.

Tools
Maya
Maya
Industries
  • Animation
  • Creative Finishing
  • Game Development
  • VFX
  • Visualization
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