Introducing New Resource Planning Views in ShotGrid

By - - ShotGrid
Duration
4 mins
Last modification: 27 Sep, 2021

ShotGrid brings more powerful production tracking capabilities to studio workflows with new Resource Planning views. Producers and Managers can now quickly identify where Artists are overloaded or underutilized across the studio and easily rebalance work to optimize team performance. This new workflow leverages live data in ShotGrid, allowing studios to react more quickly to the dynamic nature of production and confidently deliver work on time and on budget. 

What’s New in ShotGrid 

Easily Compare the Capacity and Workload of Artists 
The new high-level view provides an overview of your studio’s Artist capacity and workload across all projects and departments.  Easily see when and where Artists can take on more work or when they have been assigned too much and drill down into the details with only a few clicks

 


View by Departments or Projects
 

Dynamic Department and Project views provide a breakdown of Artist resources and the work assigned. Visualize the data by departments across all projects with the Department View, or by each individual project and their departments with the Project view.  


Quickly Rebalance Overbooked and Underutilized Artists 
Dive into detailed views of an individual department or project and quickly identify Artists who are over or underutilized. Easily pull up an overview of a given Artist’s assigned tasks and adjust task assignments and schedules with live data in just a few clicks.



C
ustomizable Workflows 

With robust customizing capabilities, you can tailor your views and data for your unique studio needs. You can select custom start and end time ranges and analyze your data in a variety of chart types, configure how Workload is calculated and what it represents, and adjust the capacity on each person, including contracted time —providing studios with more flexibility.

Sign up for a free trial.

Learn More 

Read the release notes.  



 

 

 

Posted By
Published In
Tags
  • ShotGrid
  • Film & VFX
  • Games
  • Design Visualization
1 Comment
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| 20 days ago
Exciting stuff. Would love to be able to look at capacity at the entity level. (We leverage entities for certain groups to create hundreds of small-scope projects, so capacity at the project level doesn't give us enough granularity for those teams). Thanks!