Unity and Autodesk: Streamlining Workflows

By - - 3ds Max , Maya
Duration
56 mins

With 3D content in film and TV requiring new approaches to production pipelines, see how Autodesk and Unity have teamed up to introduce a new and enhanced workflow.

Mathieu Muller, Technical Product Manager at Unity, discusses how studios are integrating Unity in a real-time production pipeline for film, TV and animation. Aaron Conover, Solutions Engineer, Media & Entertainment at Unity, talks about format interoperability with 3ds Max and Maya, and Mark Droste, Cinematic Creator, walks us through a case study for their film, Sherman.


Tags
  • 3ds Max
  • Maya
  • Animation
  • Autodesk 3ds Max
  • Autodesk Maya
  • Film & VFX
  • Interoperability
  • Unity
  • Workflow
  • Film & VFX
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