Unity and Autodesk: Streamlining Workflows

By - - 3ds Max , Maya
Duration
56 mins
Last modification: 24 Sep, 2019

This presentation was recorded at SIGGRAPH 2019 as part of Autodesk's Vision Series.




With 3D content in film and TV requiring new approaches to production pipelines, see how Autodesk and Unity have teamed up to introduce a new and enhanced workflow.

Mathieu Muller, Technical Product Manager at Unity, discusses how studios are integrating Unity in a real-time production pipeline for film, TV and animation. Aaron Conover, Solutions Engineer, Media & Entertainment at Unity, talks about format interoperability with 3ds Max and Maya, and Mark Droste, Cinematic Creator, walks us through a case study for their film, Sherman.
 

Tags
  • 3ds Max
  • Maya
  • Animation
  • 3ds Max
  • Maya
  • Film & VFX
  • Interoperability
  • Unity
  • Workflow
  • SIGGRAPH
  • Film & VFX
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