This presentation was recorded at SIGGRAPH 2019 as part of Autodesk's Vision Series.
With USD becoming increasingly popular, many studios have been uncertain what plugin they should deploy within their pipelines. With the industry looking for a standard solution, studios such as Pixar, Animal Logic, Luma Pictures, and Blue Sky Studios have come together with Autodesk to work on this common single-supported plugin for Maya.
USD at Autodesk
With USD for Maya beginning as an open-source project to create a Maya plugin that could provide translation and editing capabilities for Pixar Animation Studios USD, Autodesk is now working to integrate Universal Scene Description (USD) projects from a number of studios into a common USD integration in Maya.
3ds Max, while remaining fully open-source and used as a baseline going forward.The goal is to ensure a consistent yet modifiable way to use USD within Maya and
Watch as Will Telford, Senior Product Owner at Autodesk, Ed Luong from Pixar, Aidan Sarsfield from Animal Logic, and Frank Delise from NVIDIA, discuss the collaborative effort behind this initiative.