Customer Stories

Catch up with the game developers, VFX artists, CG artists, and studios who make games, films, visual effects, design projects and AR/VR experiences.

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  • M&E Collection
  • 3ds Max
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  • Maya
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  • Shotgun
  • Arnold
  • Stingray
  • VR

How we made it: Long Winter Studios' 10 facts on "Wall of Death"

To celebrate the release of Maya 2018, Long Winter Studios crafted the short film “Wall of Death,” featuring the best of Maya’s animation and modeling workflows. Here’s a peek at what inspired them and powered them through the process, from concept to final renders.

3ds Max helps Tom Teller and Frame 48 fly high and shine bright with "Icarus"

"Icarus" is a project that we wanted to make not only to tell a story that spoke to us but also to challenge ourselves technically. Because of this, we loaded the film with scenes and requirements that really tested us.

GameDev Ep. 47->observer_

This week we talk with Wojciech Piejko, Lead Game Designer, Dominika Stala, also a Game Designer, and Sebastian Spluzka, Environment Artist from Bloober Team. The team chats with us about their new Cyberpunk Horror game, >observer_, including the game design process, their thoughts on the cyberpunk genre, and the basic workflow between design teams and art teams.

My journey to "Blade Runner 2049"

VFX Supervisor, Richard Hoover shares details his background, his history with the "Blade Runner" franchise, and how Framestore pulled off some of the most visually compelling shots filmgoers have yet to see.

How Automatik VFX pulled off a zombie apocalypse on budget

Sebastian Barker, founder of boutique studio Automatik VFX, shares his work on "The Girl With All the Gifts," and what it took to create a credible zombie movie on a budget.

GameDev Ep. 46

Behavior’s Damien Devaux, the principal Character Artist on Dead by Daylight speaks about his involvement on the project, including the new Leatherface DLC, as well as some of the techniques he uses on a day-to-day basis.

Tangram 3DS: What we now know about VR and design visualization

Guest point of view from Stefan Vittori, founder and CEO of Tangram 3DS, an internationally-recognized 3D visualization and digital design studio specializing in comprehensive design solutions for the AEC, interior design, maritime and real estate industries.

From static pages to moving frames: "Zombillenium"

French animation studio, 2 Minutes on the challenges of bringing the popular European graphic novel, "Zombilennium" to the big screen.

GameDev Ep. 45 - RealtimeUK's Game Cinematics with Chris Scubli

Matthew chats with Chris Scubli of RealtimeUK about his day to day as a cinematics finishing artist.

Wakes, crowds, and destruction: Game of Thrones Season 7

Mackevision share what it was like working on the latest season of the HBO series, walking us through their use of Shotgun, 3ds Max, and for the first time, Maya, to achieve their extraordinary results.

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