Catch up with the game developers, VFX artists, CG artists, and studios who make games, films, visual effects, design projects and AR/VR experiences.
To celebrate the release of Maya 2018, Long Winter Studios crafted the short film “Wall of Death,” featuring the best of Maya’s animation and modeling workflows. Here’s a peek at what inspired them and powered them through the process, from concept to final renders.
This week we talk with Wojciech Piejko, Lead Game Designer, Dominika Stala, also a Game Designer, and Sebastian Spluzka, Environment Artist from Bloober Team. The team chats with us about their new Cyberpunk Horror game, >observer_, including the game design process, their thoughts on the cyberpunk genre, and the basic workflow between design teams and art teams.
Guest point of view from Stefan Vittori, founder and CEO of Tangram 3DS, an internationally-recognized 3D visualization and digital design studio specializing in comprehensive design solutions for the AEC, interior design, maritime and real estate industries.