What was the biggest challenge you encountered with the 360 video?
The length of it and the number of frames we had to spit out. It was 4K, single camera move and everything was pre-rendered and pre-comped. Normally, 360 stuff is done with a game engine so there’s no pre-rendering or pre-comping, and duration isn’t much of an issue because you’re not worried about all that. Our mandate however, was that everything should look like it was in the same world as the main titles, so that meant that we pre-rendered all of it.