Image courtesy of Eidos-Montreal

The Environments & Architecture of Deus Ex: Mankind Divided


"We can quickly customize an environment and 3ds Max is as close as we can get to modeling straight inside the engine." - Hubert Corriveau, Environment Director, discusses how Eidos Montréal uses 3ds Max in their latest game, Deus Ex: Mankind Divided.

Eidos-Montreal uses 3ds Max to create the stunning and massive worlds of the Deus Ex universe. Deus-Ex: Mankind Divided releases August 23rd.

  • 3ds Max
To post a comment please login or register
rucheng xue | 1 month ago
Ashish Kushwaha | 7 months ago
Where is the Video??