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Bifrost for Maya

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COMPOUNDS
Bifrost

Quixel to Bifrost

Compound for scatter and instance Node, working with lod, mesh, 3dplants. Tutorial found here https://youtu.be/BwCQJmEE7k0
COMPOUNDS
Bifrost

G2M procedural pie chart v4.1

demo: https://youtu.be/Z-oCjiTNJpE . how to use: https://forums.autodesk.com/t5/bifrost-forum/share-bifrost-procedural-pie-chart-ver4/td-p/10269373
COMPOUNDS
Bifrost

Rebel Pack 0.4.1

This version of the Rebel Pack, 0.4.0, works with Bifrost 2.2.1.0 and later versions. It updates the compound update_point_neighbors which now uses adjacency information and is much faster, and fixes some others bugs.
GRAPHS
Bifrost

auto calc pole vec position

Calculates a pole vec position from 3 points (start mid end) or (hip, knee, ankle) in this case.
COMPOUNDS
Bifrost

dual mesh

Convert input mesh into its dual mesh.
PLUGINS
Maya

Adobe After Effects Live Link

This plugin provides a live link between Maya and Adobe ® After Effects ® allowing you to view a scene in both applications simultaneously, as well as perform changes in Maya and see them update in After Effects in real-time. Installation: This plug-in is available on Adobe Exchange. If you are unable to install this plugin via Adobe Exchange - you can install this plugin manually by downloading this plugin here on AREA and following the instructions below. Instructions for manual installation: Unzip com.autodeskmaya.livelink.zip and copy the com.autodeskmaya.livelink directory to: Win: C:\Program Files (x86)\Common Files\Adobe\CEP\extensions Mac: /Library/Application Support/Adobe/CEP/extensions *Note that administrator permissions are required to access these folders. Compatible elements include: Cameras (including Transforms, Focal Length / Aperture, Zoom) Spot, Point, and Ambient Lights (including Transforms, Intensity, Color, Cone) Groups (converted to Nulls) Locators (including Transforms) Planes (to adjust size, scale a 1x1 plane. Do not use Width / Height). Meshes (converted to Solids) And the data exported includes: Position Rotation Scale Intensity, Cone Angle, and Color (for lights) To set up a link Open both Maya and Adobe® After Effects® . In After Effects, go to Window > Extensions > Autodesk Maya Live Link. In Maya, go to File > Adobe® After Effects® Live Link. Click Link All to link all compatible scene elements to After Effects, or middle-drag specific elements from the Outliner into the Specific objects field and then click Link Specified. After Effects loads the Maya scene into its current composition. Further changes to the Maya scene will automatically update in After Effects unless the link is broken.
COMPOUNDS
Bifrost

User::mortenbh::roll_strands

A compound that rolls strands.
COMPOUNDS
Bifrost

User::G2M::g2m_format_numbers

This compound converts numbers to strings, with decimal, round, padding, and prefix/suffix. It's basically similar to this Python code: inputNumber = 12.035 outputString = "%0.2f" % inputNumber #result: "12.04" Unfortunately, it is not that simple in Bifrost. so I made this compound. I hope that Bifrost will handle these things easily in the future. more examples: 0 => "0.00" 15.5 => "15.50" -0.3876 => "-0.39" compound ports: numbers: input numbers has_decimal: decide how many decimal places to keep. 0: do not keep decimals; 1: keep one decimal place; 2: keep two decimal places. and so on. default is 2. is_round: whether to round. default is True. prefix: some string before the number. default is "" (empty string). suffix: some string after the number, such as " %", this is the default value. more info: https://forums.autodesk.com/t5/bifrost-forum/the-new-version-of-my-format-numbers-compound-support-multiple/td-p/9853454
COMPOUNDS
Bifrost

HSV to RGB

Convert from HSV to RGB color space for easily shifting hue programmatically. The node includes 3 inputs: Hue, saturation, and value. All go from 0 - 1. The hue value cycles if it goes beyond its range. It outputs its converted RGB value.
COMPOUNDS
Bifrost

Autodesk::AREA::create_text

Create a strand or mesh text from a given string. You will need "delete_mesh_faces.json" from the RPOA pack for this compound to work properly.
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