I'm trying to learn how to create custom textures. I picked a specific tile texture used in the game Halo CE Anniversary and tried to make something like it. This is what I came up with. Its basically just a large metal tile.
for 3dsmax 2010 32 bit
extended uvwxform modifier, adding material id only functionality.....
maxscript usage example
newUVWXform = UVW_Xform_Ex();
newUVWXform.Restrict_to_MatID = true;
newUVWXform.matID = 4;