I'm trying to learn how to create custom textures. I picked a specific tile texture used in the game Halo CE Anniversary and tried to make something like it. This is what I came up with. Its basically just a large metal tile.
AXE is a 3ds Max plugin allowing you to export your scenes as DirectX (.x) files which can be used in development of games, simulations, and real-time applications. It supports standard and multi-subobject or DirectX shader materials, editable patch, edita
for 3dsmax 2010 32 bit
extended uvwxform modifier, adding material id only functionality.....
maxscript usage example
newUVWXform = UVW_Xform_Ex();
newUVWXform.Restrict_to_MatID = true;
newUVWXform.matID = 4;