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Bifrost for Maya

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GRAPHS
Bifrost

Scatter on Point

Scatter Series compound driving scatter on a position array using different falloff methods. Good for impact patterns, debris distributions etc
GRAPHS
Bifrost

Scatter Around Strand

Scatter Series compound driving scatter on a strand input. This is good for crumbling cracks, line-based distributions and rivers.
GRAPHS
Bifrost

Scatter in Volume

Scatter Series compound driving scatter inside a volume or mesh. This is good for internal scattering in a space, more debris/point distributions and various points in a volume type stuff.
GRAPHS
Bifrost

Biflock

Scatter Series compound creating and demonstrating a flocking system, based on the famous "Boids" paper by Craig Reynolds in 1986. This is good for generating "life-like" movements in a collection of points.
COMPOUNDS
Bifrost

Catenary Curve

This compound will create a catenary curve between any 2 given positions. It will auto-vectorize.to accommodate array positions.
COMPOUNDS
Bifrost

Droopy Strands

A compound to connect two sets of point positions with strands with varying slack. Allows for sequential and random connections with some simple swing animation capabilities.
COMPOUNDS
Bifrost

Quixel to Bifrost

Compound for scatter and instance Node, working with lod, mesh, 3dplants. Tutorial found here https://youtu.be/BwCQJmEE7k0
COMPOUNDS
Bifrost

G2M procedural pie chart v4.1

demo: https://youtu.be/Z-oCjiTNJpE . how to use: https://forums.autodesk.com/t5/bifrost-forum/share-bifrost-procedural-pie-chart-ver4/td-p/10269373
COMPOUNDS
Bifrost

Rebel Pack 0.4.1

This version of the Rebel Pack, 0.4.0, works with Bifrost 2.2.1.0 and later versions. It updates the compound update_point_neighbors which now uses adjacency information and is much faster, and fixes some others bugs.
GRAPHS
Bifrost

auto calc pole vec position

Calculates a pole vec position from 3 points (start mid end) or (hip, knee, ankle) in this case.
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