I got the basis of the parameters for this shader from [url=http://area.autodesk.com/forum/autodesk-3ds-max/materials/candle-wax/page-last/ctedin1[/url] , and modified it a little. The colors can be changed to fit the proper circumstances. Enjoy!
Rendertree Compound for rendering AO with alpha rather than the base colour. Useful if you're rendering to go into a platform/program where either it's not practical, viable or possible to use blend modes.
The Rim Shader computes a specular term that boosts the highlights at the glancing angles. Easily giving the rim effect mostly common to 3 point lighting in films. Gives you better artist control on your shader, without having to bombard your objects with