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COMPOUNDS
Softimage

rp_CameraRig - ICE compound

I did this camera dolly/crane/steady rig for Softimage using ICE kinematics and I´d like to share the compound with you. Watch the video here -> http://vimeo.com/28246266 ps. Please tag animations/jobs/productions/wtv with "rp_CameraRig" Ok? Would be
COMPOUNDS
Softimage

Sos_Cam_Switcher

I made a camera switcher Ice compound which helps me easy and fast edit my camera animations, and now I share this compound here. It also constrains the roll and f.o.v. of camera. Enjoy!
COMPOUNDS
Softimage

ICE Fat Compound

1: Duplicate the animated mesh. 2: Freeze the new mesh and apply a weight map. 3: Paint where you want fat. 4: Create Simulated ICE Tree, connect the Fat Compound and set values. 5: Enjoy
COMPOUNDS
Softimage

AM Sliding Skin

AM Sliding Skin is a set of ICE compounds that enables sliding the one mesh along surface of another, underlying mesh. Here I've used it for skin sliding, but it can be used anywhere where you need the sliding effect. Instead of well known approaches, such
COMPOUNDS
Softimage

ICE MoGraph v1.2

Version 1.2: * "Deform with Strand" ICE compound and "StrandDeformer.vbs" plugin, to deform geometry with strands without having to plot particles and convert their paths to curves. Something like the 'Tracer' functionality in C4D. Uploaded a video at
COMPOUNDS
Softimage

Phil's ICE Pack

Phil Taylor's ICE Pack contains 100 ICE Compounds and 7 sample scenes: -Compounds- --Arrays-- Build Array from Per Point Data Build Index Array Build Linearly Interpolated Array Find Closest in Array Get Array Maximum 2 Get Array Minimum 2
COMPOUNDS
Softimage

CM Very Simple Swarm Effect Version 1

Author: Chris Marshall Creates a simple ICE particle swarming effect. Emit some ICE particles from an object then plug this compound into the tree. It needs one object to act as an attractor, so for example get a null and drag it into the ICE tree. Exp
COMPOUNDS
Softimage

Snowfall From Emitter Object With Turbulized Windf

Author: Rune J. W. Simple snowfall simulation. Use an "Emit from ..." node plugged into the Emitter port to emit from a curve, surface or similar. I suggest to draw a curve somewhere above the grid and use that as an emitter. Set Instance Geomet
COMPOUNDS
Softimage

SimpleCubeSet

Author: Simon Inwood This compound does same thing as the Particle Cube but instead of using the XSI primitive it generates the points inside the compound. It is good starting point for creating procedural layouts using groups of particles within a clou
COMPOUNDS
Softimage

Cosinus Road In Noisy Y Terrain V1.2

Author: Rune J. W. This is mainly a compund for educational purpose. Not polished in any way. This compund can be used for deforming a grid that should have not too low resolution - 50x50 will be fine. Possibly it can be used for other polymesh shape
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