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COMPOUNDS
Softimage

Proximity Weight Fade

Author: Rob Chapman Adds to a weight map based on proximity to geometry then fades it out over time. think wetness map. for this compound to work the object must have a weight map connected. Many thanks to Patrick Boucher, as there is no way I would
COMPOUNDS
Softimage

RBD From Objects

Author: Fabricio Chamon And Malcolm Zaloon This compound simulates Rigid Body elements, from actual object positions. Enjoy. Usage: 1.Create a Empty cloud, add a simulated ICE. 2.Add RBD from Objects NOTE: Actually (XSI V.7.0) you need set in y
COMPOUNDS
Softimage

SmoothMap

Author: Ahmidou Lyazidi An ICE compound to smooth/blur a weight map. Edit the compound to have more informations History: 1.1: added a parameters to pick weight maps added a comment in the compound File: SmoothMap Version: 1.1 XSI Version: 7.0 a
COMPOUNDS
Softimage

Gray-scott Reaction-diffusion System

Author: Vladimir Jankijevic This compound simulates the gray-scott reaction-diffusion system. Get more information about the system here: http://en.wikipedia.org/wiki/Reaction-diffusion_equation To work properly, your object needs a weightmap
COMPOUNDS
Softimage

Generate 3D Particle Grid - Indice Based

Author: Stan Smulders I've improved the 3D Grid compound shipped with XSI by generating the point positions based on the indices of the Grid/Compound specific array, instead of the point ID. What happens when when you use two or more 3D Grid compoun
COMPOUNDS
Softimage

ICE Hair From NURBS Surface

Author: Anto Matkovic Creates strands along NURBS surface. Beside basic function, there is a number od options for displacing strands along NURBS surface normals, also for randomizing, sticking strand's base to another geometry, so they look as a hair.
COMPOUNDS
Softimage

ICE Motion Vector Compound For 2D MBlur

Author: Pablo Izaguirre Hi Everyone, here is my humble contribution to this great community. i built a compound that lets you colorize particles following the principles of La maison LM_2DMV famous (and marvellous!) shader. I tried to mimic as close a
COMPOUNDS
Softimage

Advanced Proximity Map

Author: Marc Gutowski (ewok1.com) Inspired by Thiago (http://vimeo.com/1470121), and the old proximity plugin of alamaison (alamaison.fr/3d/lmWeightMapTools/index.html) With this compound you can influence the object's weightmap by distance of anot
COMPOUNDS
Softimage

Particle SRT From Object By ID (pose Constraint)

Author: Gerbrand Nel Handy compound for hand animating individual ICE particles. Compound has a blend function so you can blend the effect on and off. Particles are selected by ID. File: Particle SRT from object by ID Version: 1.0 XSI Version: 7.0
COMPOUNDS
Softimage

Delete Particle By ID

Author: Steven Caron This compound takes in a list ( array ) of particle IDs ( integers ) and deletes them from the point cloud. *updated to version 1.1 should only be turning off the debugging File: Delete Particle By ID Version: 1.1 XSI Versio
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