MJCG compounds is a compound library maintained by Maxime Jeanmougin. Release notes and additional information can be found in the following thread: https://forums.autodesk.com/t5/bifrost-forum/mjcg-compounds/td-p/8920114/jump-to/first-unread-message
It has these functions: 1. You can convert any attribute of a point into a color display. 2. You can set the maximum and minimum values of the attribute. And it can also detect the maximum and minimum values without setting. 3. You can set the maximum colo
We can first use a low-resolution simulation, then use "point_replicate" to double the number of particles, and still maintain a low-resolution shape, and finally render with the added particles!
Geo_Modifier This compound will analyze and break down a geometry into individual faces with enough information to reconstruct the geometry. https://forums.autodesk.com/t5/bifrost-forum/geo-modifier/td-p/9172328
Voxelizes the input geometry and reconstructs it using the contour_dual_marching_cube algorithm. Use this to quickly rebuild invalid geometry (such as those with n-gons, holes, lamina faces, and nonmanifold geometry) into valid geometry.
The compound node takes two geometries as inputs and outputs a colored geometry that shows where the two inputs are different. This works in realtime for geometries up to 300k polygons. There's a description in the Maya blog "Compare Geometries".