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Bifrost for Maya

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COMPOUNDS
Bifrost

point_replicate

We can first use a low-resolution simulation, then use "point_replicate" to double the number of particles, and still maintain a low-resolution shape, and finally render with the added particles!
COMPOUNDS
Bifrost

Geo_Modifier

Geo_Modifier This compound will analyze and break down a geometry into individual faces with enough information to reconstruct the geometry. https://forums.autodesk.com/t5/bifrost-forum/geo-modifier/td-p/9172328
COMPOUNDS
Bifrost

MLC::Sample::voxelize_and_rebuild_geo

Voxelizes the input geometry and reconstructs it using the contour_dual_marching_cube algorithm. Use this to quickly rebuild invalid geometry (such as those with n-gons, holes, lamina faces, and nonmanifold geometry) into valid geometry.
COMPOUNDS
Bifrost

mesh_to_strand

Using strands to reconstruct edges of each face in a geometry.
COMPOUNDS
Bifrost

Compare Geometries

The compound node takes two geometries as inputs and outputs a colored geometry that shows where the two inputs are different. This works in realtime for geometries up to 300k polygons. There's a description in the Maya blog "Compare Geometries".
COMPOUNDS
Bifrost

Mandelbrot

Reproduce Mandelbrot with Bifrost's powerful visual programming
COMPOUNDS
Bifrost

Transfer Closest CPV

Transfer CPV data from one mesh to another by proximity.
COMPOUNDS
Bifrost

Geometry::Points::box_point_cloud

This generates a point cloud of uniformly distributed points inside a bounding box.
COMPOUNDS
Bifrost

Rebel Pack 0.2.2

This version of the Rebel Pack, 0.2.2, works with Bifrost 2.0.2.0 and later versions. New in 0.2.2 New, less red icon small_slice – a new compund that creates a small slice of an array in way that's faster for small slices set_mesh_uvs is fixed update_point_neighbors is faster update_strand_basis is faster What is the Rebel Pack? The product team of Bifrost often make compounds for our own use, and these sometimes make it into the compounds Bifrost ships with. Quite a few of the compounds that ship with Bifrost today started here. These compounds are distributed together in a "pack", where some compounds use and rely on other compounds in a pack. The compounds included include math utilities, property access nodes, and nodes for manipulating strands, meshes, as well as some simulation caching utilities.  In the graph these are all marked with a orange "R" icon as their names and namespaces are integrated into the existing ones. Ones with an orange test tube are especially experimental - we expect them to change.  These are not officially supported like the compounds that ship with Bifrost, but we have been maintaining these and intend to continue to do so. We will also specify which versions of Bifrost these nodes are intended to work with. This is also a way for us, the product team of Bifrost, to act as if we're TDs at a studio maintaining our own set of compounds, which makes our testing a bit more like the real world.  For information on how to install compounds and graphs, please see the documentation: http://help.autodesk.com/view/BIFROST/ENU/?guid=Bifrost_Common_install_compounds_and_graphs_html
COMPOUNDS
Bifrost

Extrude

This compound extrudes the faces of either an entire mesh, or just around an influencer region. Credit: Aslan Jafari
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