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Bifrost for Maya

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COMPOUNDS
Bifrost

Catenary Curve

This compound will create a catenary curve between any 2 given positions. It will auto-vectorize.to accommodate array positions.
COMPOUNDS
Bifrost

Droopy Strands

A compound to connect two sets of point positions with strands with varying slack. Allows for sequential and random connections with some simple swing animation capabilities.
COMPOUNDS
Bifrost

Quixel to Bifrost

Compound for scatter and instance Node, working with lod, mesh, 3dplants. Tutorial found here https://youtu.be/BwCQJmEE7k0
COMPOUNDS
Bifrost

G2M procedural pie chart v4.1

demo: https://youtu.be/Z-oCjiTNJpE . how to use: https://forums.autodesk.com/t5/bifrost-forum/share-bifrost-procedural-pie-chart-ver4/td-p/10269373
COMPOUNDS
Bifrost

Rebel Pack 0.4.1

This version of the Rebel Pack, 0.4.0, works with Bifrost 2.2.1.0 and later versions. It updates the compound update_point_neighbors which now uses adjacency information and is much faster, and fixes some others bugs.
COMPOUNDS
Bifrost

dual mesh

Convert input mesh into its dual mesh.
COMPOUNDS
Bifrost

Rebel Pack 0.4.0

This version of the Rebel Pack, 0.4.0, works with Bifrost 2.2 and later versions. It includes some noise field compounds including pyroclastic noise, some Scatter Pack utilities such as distance to instances and scatter points in gaps, and some bug fixes and performance improvements.
COMPOUNDS
Bifrost

User::mortenbh::roll_strands

A compound that rolls strands.
COMPOUNDS
Bifrost

User::G2M::g2m_format_numbers

This compound converts numbers to strings, with decimal, round, padding, and prefix/suffix. It's basically similar to this Python code: inputNumber = 12.035 outputString = "%0.2f" % inputNumber #result: "12.04" Unfortunately, it is not that simple in Bifrost. so I made this compound. I hope that Bifrost will handle these things easily in the future. more examples: 0 => "0.00" 15.5 => "15.50" -0.3876 => "-0.39" compound ports: numbers: input numbers has_decimal: decide how many decimal places to keep. 0: do not keep decimals; 1: keep one decimal place; 2: keep two decimal places. and so on. default is 2. is_round: whether to round. default is True. prefix: some string before the number. default is "" (empty string). suffix: some string after the number, such as " %", this is the default value. more info: https://forums.autodesk.com/t5/bifrost-forum/the-new-version-of-my-format-numbers-compound-support-multiple/td-p/9853454
COMPOUNDS
Bifrost

HSV to RGB

Convert from HSV to RGB color space for easily shifting hue programmatically. The node includes 3 inputs: Hue, saturation, and value. All go from 0 - 1. The hue value cycles if it goes beyond its range. It outputs its converted RGB value.
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