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pay annually
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PLUGINS
Maya

Adobe After Effects Live Link

This plugin provides a live link between Maya and Adobe ® After Effects ® allowing you to view a scene in both applications simultaneously, as well as perform changes in Maya and see them update in After Effects in real-time. Installation: This plug-in is available on Adobe Exchange. If you are unable to install this plugin via Adobe Exchange - you can install this plugin manually by downloading this plugin here on AREA and following the instructions below. Instructions for manual installation: Unzip com.autodeskmaya.livelink.zip and copy the com.autodeskmaya.livelink directory to: Win: C:\Program Files (x86)\Common Files\Adobe\CEP\extensions Mac: /Library/Application Support/Adobe/CEP/extensions *Note that administrator permissions are required to access these folders. Compatible elements include: Cameras (including Transforms, Focal Length / Aperture, Zoom) Spot, Point, and Ambient Lights (including Transforms, Intensity, Color, Cone) Groups (converted to Nulls) Locators (including Transforms) Planes (to adjust size, scale a 1x1 plane. Do not use Width / Height). Meshes (converted to Solids) And the data exported includes: Position Rotation Scale Intensity, Cone Angle, and Color (for lights) To set up a link Open both Maya and Adobe® After Effects® . In After Effects, go to Window > Extensions > Autodesk Maya Live Link. In Maya, go to File > Adobe® After Effects® Live Link. Click Link All to link all compatible scene elements to After Effects, or middle-drag specific elements from the Outliner into the Specific objects field and then click Link Specified. After Effects loads the Maya scene into its current composition. Further changes to the Maya scene will automatically update in After Effects unless the link is brok
PLUGINS
Maya

MayaFPS Demo

MayaFPS is a plugin for Maya which implements first person camera controls. The plugin allows controlling the perspective camera in Maya using traditional first person shooter controls (WASD for movement, mouse to look around). This is very useful and save
PLUGINS
Maya

Miarmy for maya

Bored of creating each separate models for warfield or fight. Now it's easy to create army. This plug-in is useful for creating armies reducing the work..
PLUGINS
Maya

WaxLab 3D - Sculpting Plug-in for Maya

New Updated Version (v1.0024) - Bug Fixes, details in user guide. From www.waxlab3d.com : WaxLab 3d is a powerful sculpting solution for Autodesk’s Maya. Created out of a desire to integrate professional sculpting tools within
PLUGINS
3ds Max Design

FBX Multi Take Demo (3DS Max)

**** This DEMO version will only allow three animations to be added. **** New in 1.1: Added an option to remove the default "Take 001" animation. Note: The current version supports FBX Version 2012.2, 2013.2, 2013.3, 2014.2.1
PLUGINS

WaxLab 3D - Sculpting Plugin for Maya 2

New Updated Version (v1.0018) - Bug Fixes, details in user guide. From www.waxlab3d.com : WaxLab 3d is a powerful sculpting solution for Autodesk’s Maya. Created out of a desire to integrate professional sculpting tools within
PLUGINS

WaxLab 3D - Sculpting Plugin for Maya 1

From www.waxlab3d.com : WaxLab 3d is a powerful sculpting solution for Autodesk’s Maya. Created out of a desire to integrate professional sculpting tools within the Maya Environment, Waxlab combines the organic feel of sculpting with the d
PLUGINS
3ds Max

3DSMaxWire

3DSMaxWire is meant for easy and comfortable navigation in a 3dsMax scene with the Android as input device. You can use either tablet or telephone, whaterver you like, however the larger the screen the more comfortable is the control. The software consists
PLUGINS
MotionBuilder

Sample Plug-ins for the Flexible Mocap Workflow

The CustomMarkerSolver and constraintextraction plug-ins are for the flexible mocap workflow in Motionbuilder 2014. The CustomMarkerSolver plug-in shows how you can write your own goal solver for characters. The constraintextraction plug-in shows how you c
PLUGINS
3ds Max

DirectX Exporter for 3ds Max 2013

AXE is a 3ds Max plugin allowing you to export your scenes as DirectX (.x) files which can be used in development of games, simulations, and real-time applications. It supports standard and multi-subobject or DirectX shader materials, editable patch, edita
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