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$190/mo
$125/mo
pay annually
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SCRIPTS
Maya

snapVertexToNearest.mel

Script by Naughty Nathan This script simply moves every selected vertex to it's nearest neighbouring vertex (within the given distance) ignoring other selected vertices. The proc checks every UNSELECTED vertex in the object(s) within proximity to your ve
SCRIPTS
Maya

snapVertexToGrid.mel

Script by Naughty Nathan This script simply moves every selected vertex to it's nearest grid point (based on current grid settings).
SCRIPTS
Maya

snapUVToGrid.mel

Script by Naughty Nathan This script simply moves every selected UV to it's nearest grid point (based on current UV grid settings).
SCRIPTS
Maya

snapVertexToAverage.mel

Script by Naughty Nathan This script simply moves every selected Vertex to the average centerpoint of the entire selection. It does this by calculating the selection's bounding box, calculating this bounding box's center then moving each vertex to that p
SCRIPTS
Maya

rotatePivotViaObject.mel

Script by Naughty Nathan This script allows you to forcefully rotate an objects Pivot. Maya does already allow you to rotate pivots but it isn't a "true" rotation, it's just adding some kind of axis-rotation offset, and consequently doesn't quite cut it
SCRIPTS
Maya

randomizer.mel

Script by Naughty Nathan Randomizer is a basic UI tool that allows you to easily randomize the position, rotation and scale of any selected objects (at the object level). Great for jumbling up arrays of objects like trees & rocks or items on a desktop et
SCRIPTS
Maya

polyUVExtract.mel

Script by Naughty Nathan This script 'cuts' the selected poly faces from their UV shell, allowing you to move them around in UV space without affecting the UVs of any adjacent connected faces. The initially selected and cut faces are also returned as a U
SCRIPTS
Maya

polySplitByVertex.mel

Script by Naughty Nathan This is a bit of a dodgy hack to allow "real-time" splitting from vertex to vertex. It does work fine if you use it correctly but it's not very elegant or robust. Execute polySplitByVertex and then keep shift-clicking vertices. e
SCRIPTS
Maya

polyNormalRandomize.mel

Script by Naughty Nathan This quick hack randomizes the (individual) normals of every selected face, giving a rough, uneven appearance to objects. It was originally designed to make environment mapping look better on flat shaded (unsmoothed) polys, but it
SCRIPTS
Maya

polyCycleUVs.mel

Script by Naughty Nathan This script will CYCLE the UVs of ANY selected Polygons (individually). Every UV around the selected polygon's edge is relocated in turn to the previous UV's position. This has the visual effect of rotating the polygon's UV area
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