This procedural shader is capable of being rendered to a texture and uses little CPU time.
*Also comes with sample .max file and instructions should you need them.
*No custom maps are required
3ds max v5+
Rendertree Compound for rendering AO with alpha rather than the base colour. Useful if you're rendering to go into a platform/program where either it's not practical, viable or possible to use blend modes.
Metal shaders currently include: brushed metal, generic (polished) metal, aluminum, "scratchy" metal and dull metal. These are all created using the mia_material_x shader. The .zip includes the full project. More shaders to be added periodically.