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Bifrost for Maya

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SHADERS
3ds Max

PRECIOUS_STONE

This is a gem material that can be used in scanline rendering, to change the ingredients into a transparent material transparent only change the value on the rendering tab. ok .. enjoy ..
SHADERS
3ds Max

Realistic Gold Shader (for use in scanline)

This shader is capable of being rendered to a texture and uses little CPU time. *Also comes with sample .max file and instructions should you need them. *No custom maps are required 3ds max v5+
SHADERS
Maya

Maya

Skin
SHADERS
Softimage

Ambient Occlusion With Alpha not Base Colour

Rendertree Compound for rendering AO with alpha rather than the base colour. Useful if you're rendering to go into a platform/program where either it's not practical, viable or possible to use blend modes.
SHADERS
Maya

dL_metalShaders v0.0.3

Metal shaders currently include: brushed metal, generic (polished) metal, aluminum, "scratchy" metal and dull metal. These are all created using the mia_material_x shader. The .zip includes the full project. More shaders to be added periodically.
SHADERS
3ds Max

Real Metal

Real Metal.rar (.mat) for 3ds max 2010 32 bit And MORE material
SHADERS
Softimage

DottedHatch

Author: Ahmidou Lyazidi A dotted datch NPR shader File: dottedHatch Version: XSI Version: 7.0 and above
SHADERS
Maya

DT3D Skin Shader 1.0 - 2009

DT3D skin shader is an oren nayar based shader with at the moment 54 controllable attributes that control the subsurface scattering and the many specular layers. It has 4 functions contributing to the subsurface scattering, that range in different effects
SHADERS
Maya

Anisotropic Phong 1.0 - 2009

Anisotropic Phong shader is based on the Renderman shader by Peter Stuart Also from the research paper An Anisotropic Phong Light Reflection Model by Michael Ashikhmin and Peter Shirley. The paper presents a BRDF model that combines several advantages of t
SHADERS
Maya

Brdf Scatter 1.0 - 2009

Brdf Scatter shader is based on the research paper “A Practical Model for Subsurface Light Transport” by Henrik Wann Jensen. The shader implements a BRDF approximation of a bssrdf as described in the research paper. It can handle materials that look more l