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Bifrost for Maya

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SHADERS
Maya

Glossy Shader 1.0 - 2009

Glossy shader is based on the Renderman course notes by Larry gritz about Glossy specular Highlights. The shading model is based on the fact that the object is one that is highly polished causing a sharper specular highlight. Rather than the traditional sp
SHADERS
Maya

Gooch Shader 1.0 - 2009

Gooch Cell Shader Implementation. The shader is based on traditional technical illustration, rather than photo-realistic shading. It renders an object with a hue and value shift rather than traditional shading models do. Based on the research paper “A Non-
SHADERS
Maya

Lafortune 1.0 - 2009

The Lafortune shader is based on the renderman shader by Stephen H. Westin and the research paper Non-linear approximation of reflectance functions. The shader introduces a new class of primitive functions with non-linear parameters for representing light
SHADERS
Maya

Oren Nayar 1.0 - 2009

Oren Nayar shader is based on the research paper “Generalization of Lambert’s Reflectance Model”. The shader is based on a more physical approach to shading rough surfaces, and considers rough surfaces to have microscopic grooves and hills. Unlike the conv
SHADERS
Maya

Rim Shader 1.0 - 2009

The Rim Shader computes a specular term that boosts the highlights at the glancing angles. Easily giving the rim effect mostly common to 3 point lighting in films. Gives you better artist control on your shader, without having to bombard your objects with
SHADERS
Maya

Single Scatter Shader 1.0 - 2009

Single Scatter shader is based on the research paper “Analytic Approximations for Light Transport in Volumetric Materials”. The shader is based on single scattering approximations to mimic scattering of light within a material. This shader gives the user a
SHADERS
Maya

Velvet Shader 1.0 - 2009

Velvet shader is based on the shader by Stephen H. Westin. The shader is an attempt to capture the phenomenological effects that occur with velvet materials. The shader captures the rim like fuzz that is usually associated with velvet. Along with the soft
SHADERS
Maya

Raw Meat

Works with Mental Ray and Maya Software. This is like the past two shaders - Shader 1 -
SHADERS
Maya

Glass Block

This shader is good for architectural renderings. Needs raytracing turned ON for it to work. Works best with Mental Ray. Has an attribute so you can quickly set how many blocks you need. The lighting for the preview is this
SHADERS
3ds Max

Soft Material

Soft Material
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