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Maya

DT3D Skin Shader 1.0 - 2009

DT3D skin shader is an oren nayar based shader with at the moment 54 controllable attributes that control the subsurface scattering and the many specular layers. It has 4 functions contributing to the subsurface scattering, that range in different effects
SHADERS
Maya

Anisotropic Phong 1.0 - 2009

Anisotropic Phong shader is based on the Renderman shader by Peter Stuart Also from the research paper An Anisotropic Phong Light Reflection Model by Michael Ashikhmin and Peter Shirley. The paper presents a BRDF model that combines several advantages of t
SHADERS
Maya

Brdf Scatter 1.0 - 2009

Brdf Scatter shader is based on the research paper “A Practical Model for Subsurface Light Transport” by Henrik Wann Jensen. The shader implements a BRDF approximation of a bssrdf as described in the research paper. It can handle materials that look more l
SHADERS
Maya

Car Paint 1.0 - 2009

Car Paint shader is based on the Renderman shader by Peter Stuart Also from the research paper A Simple Layered RGB BRDF Model by Xavier Granier and Wolfgang Heidrich. The model simulates the interaction (interference) of light with itself due to a thin su
SHADERS
Maya

Glossy Shader 1.0 - 2009

Glossy shader is based on the Renderman course notes by Larry gritz about Glossy specular Highlights. The shading model is based on the fact that the object is one that is highly polished causing a sharper specular highlight. Rather than the traditional sp
SHADERS
Maya

Gooch Shader 1.0 - 2009

Gooch Cell Shader Implementation. The shader is based on traditional technical illustration, rather than photo-realistic shading. It renders an object with a hue and value shift rather than traditional shading models do. Based on the research paper “A Non-
SHADERS
Maya

Lafortune 1.0 - 2009

The Lafortune shader is based on the renderman shader by Stephen H. Westin and the research paper Non-linear approximation of reflectance functions. The shader introduces a new class of primitive functions with non-linear parameters for representing light
SHADERS
Maya

Oren Nayar 1.0 - 2009

Oren Nayar shader is based on the research paper “Generalization of Lambert’s Reflectance Model”. The shader is based on a more physical approach to shading rough surfaces, and considers rough surfaces to have microscopic grooves and hills. Unlike the conv
SHADERS
Maya

Rim Shader 1.0 - 2009

The Rim Shader computes a specular term that boosts the highlights at the glancing angles. Easily giving the rim effect mostly common to 3 point lighting in films. Gives you better artist control on your shader, without having to bombard your objects with
SHADERS
Maya

Single Scatter Shader 1.0 - 2009

Single Scatter shader is based on the research paper “Analytic Approximations for Light Transport in Volumetric Materials”. The shader is based on single scattering approximations to mimic scattering of light within a material. This shader gives the user a
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Save $66*
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$129USD/mo
pay annually
Try 3ds Max Free
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*Save $66 per month on Autodesk's Suggested Retail Price (SRP) when purchasing 1 year term 3ds Max or Maya subscription.