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Bifrost for Maya

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GRAPHS
Bifrost

Simplex Noise Displacement

Displace mesh vertices with a simple noise pattern. The Simplex_Noise_Deformer compound generates a noise pattern, and the Height_Displacement compound deforms a surface along its normals.
COMPOUNDS
Bifrost

MJCG compounds 1.3.1

MJCG compounds is a compound library maintained by Maxime Jeanmougin. Release notes and additional information can be found in the following thread: https://forums.autodesk.com/t5/bifrost-forum/mjcg-compounds/td-p/8920114/jump-to/first-unread-message
COMPOUNDS
Bifrost

point_color

It has these functions: 1. You can convert any attribute of a point into a color display. 2. You can set the maximum and minimum values of the attribute. And it can also detect the maximum and minimum values without setting. 3. You can set the maximum colo
COMPOUNDS
Bifrost

point_replicate

We can first use a low-resolution simulation, then use "point_replicate" to double the number of particles, and still maintain a low-resolution shape, and finally render with the added particles!
COMPOUNDS
Bifrost

Geo_Modifier

Geo_Modifier This compound will analyze and break down a geometry into individual faces with enough information to reconstruct the geometry. https://forums.autodesk.com/t5/bifrost-forum/geo-modifier/td-p/9172328
COMPOUNDS
Bifrost

MLC::Sample::voxelize_and_rebuild_geo

Voxelizes the input geometry and reconstructs it using the contour_dual_marching_cube algorithm. Use this to quickly rebuild invalid geometry (such as those with n-gons, holes, lamina faces, and nonmanifold geometry) into valid geometry.
GRAPHS
Bifrost

cloud_painter

A feedback based system that accumulates randomized shapes into a single object and then voxelizes them into a density cloud.
GRAPHS
Bifrost

Wave rolling

Making a programmed wave Deformer
COMPOUNDS
Bifrost

mesh_to_strand

Using strands to reconstruct edges of each face in a geometry.
COMPOUNDS
Bifrost

Compare Geometries

The compound node takes two geometries as inputs and outputs a colored geometry that shows where the two inputs are different. This works in realtime for geometries up to 300k polygons. There's a description in the Maya blog "Compare Geometries".
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