One of our design goals for World Zombination is to have lots of unique characters. Larger studios solve this problem by hiring a technical artist with years of scripting experience to create auto-rigging solutions, or by using brute force and throwing man
How to update Shader(Material) of referenced mesh in Maya?
This tool will help you to update the Shader(Material) of the referenced mesh which has been skinned in your rig.
Note - This tool will only work of the mesh which has been sk
This is a Sword asset created as a mod for use by the OmniKnight in DOTA 2. The zip has model and textures for a tutorial series by Paul Kind, on the Autodesk YouTube channel.
NOTE: THIS ASSET IS IN THE .MLT FORMAT AND MUST BE OPENED WITH MA
This file contains the "Old House" model, textures, and ShaderFX files required to follow along with a video tutorial for Maya LT by Chris Perrella, posted to YouTube.
NOTE: This asset is in the .MLT format and must be opened with Maya LT.
This tool will connect the transform attributes (Translate,Rotate and Scale),maintaining the offsets distance between the objects.It can connect the transform attribute of as many child objects with a single parent object in one click.