Paint Delta Map

By ikerCLoN - Aug 21, 2019



This compound will take a source and target objects (with the same vertex count and same vertex order) and will create a new source mesh where the colors are the result of the difference in (local) vertex positions between the two given meshes. This is useful for detecting deltas between a neutral mesh and its blendshapes. The sample scene can be opened in Maya 2018.

Credit: ikerclon

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