Procedural Holgram / Holgraph Shader For Maya Software

By Johnchen - Oct 14, 2010

SHADERS

Description

Creator ------------ John Chen / www.vfxforge.com Notes ------------- This is a simple procedural hologram shader for MAYA SOFTWARE renderer. The shader renders very fast and has a cool stylised look. It uses a lambert shader as its base with
10 Comments
To post a comment please login or register
| 2 years ago
Gracias
Edited by 2WCv0XNm 2 years ago
| 4 years ago
dzi?kuj?
Edited by nkzc1lDR 4 years ago
| 5 years ago
thanks
| 6 years ago
Congratulations and Tenks sir
| 6 years ago
Congratulations and Tenks sir
| 7 years ago
Wow! Very well!! Thanks.
| 7 years ago
very nice
| 7 years ago
Very useful...thanks!
Congratulations Tenks!
| 8 years ago
This is a simple procedural hologram shader for MAYA SOFTWARE renderer. The shader renders very fast and has a cool stylised look. It uses a lambert shader as its base with a samplerInfo node controlling the dropoff thus emulating a fresnel effect, this gives greater control to the artist by adjusting the holo_dropoff_ramp visually while making sure the fall off always faces outward. A perlin noise map ( Holo_noise ) is used to add depth and contour by mapping it to the bump channel. You can control this effect bump adjusting the holo_noise_bump depth. As a hologram is generated by emitting light you will need to add a light source to get the full effect as seen in the provided scene example. This will add more depth and contrast. Try using light linking to control the style without effecting the rest of the scene. The shader has been tested in Maya 2010 & 2011. Revisions ----------------- v1.0 - 14/10/2010 Shared via Autodesk Area community License ----------------- Commercial Disclaimer ----------------- The creator takes no responsibility or liability for the use of and subsequent modifications of this shader.