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Bifrost for Maya

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COMPOUNDS
Bifrost

point_replicate

We can first use a low-resolution simulation, then use "point_replicate" to double the number of particles, and still maintain a low-resolution shape, and finally render with the added particles!
COMPOUNDS
Bifrost

Geo_Modifier

Geo_Modifier This compound will analyze and break down a geometry into individual faces with enough information to reconstruct the geometry. https://forums.autodesk.com/t5/bifrost-forum/geo-modifier/td-p/9172328
COMPOUNDS
Bifrost

MLC::Sample::voxelize_and_rebuild_geo

Voxelizes the input geometry and reconstructs it using the contour_dual_marching_cube algorithm. Use this to quickly rebuild invalid geometry (such as those with n-gons, holes, lamina faces, and nonmanifold geometry) into valid geometry.
GRAPHS
Bifrost

cloud_painter

A feedback based system that accumulates randomized shapes into a single object and then voxelizes them into a density cloud.
GRAPHS
Bifrost

Wave rolling

Making a programmed wave Deformer
COMPOUNDS
Bifrost

mesh_to_strand

Using strands to reconstruct edges of each face in a geometry.
COMPOUNDS
Bifrost

Compare Geometries

The compound node takes two geometries as inputs and outputs a colored geometry that shows where the two inputs are different. This works in realtime for geometries up to 300k polygons. There's a description in the Maya blog "Compare Geometries".
COMPOUNDS
Bifrost

Mandelbrot

Reproduce Mandelbrot with Bifrost's powerful visual programming
COMPOUNDS
Bifrost

Transfer Closest CPV

Transfer CPV data from one mesh to another by proximity.
GRAPHS
Bifrost

Smoke Simulation Example

This Smoke Simulation is having Modified Vary Source Property node to have a more varied looking emission and added initial velocity with curl noise to get more interesting looking shapes and in general to get a detailed looking simulation.
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