John Chen / www.vfxforge.com
This is a simple procedural hologram shader for MAYA SOFTWARE renderer. The shader renders very fast and has a cool stylised look.
It uses a lambert shader as its base with
I got the basis of the parameters for this shader from [url=http://area.autodesk.com/forum/autodesk-3ds-max/materials/candle-wax/page-last/ctedin1[/url] , and modified it a little. The colors can be changed to fit the proper circumstances. Enjoy!
This procedural shader is capable of being rendered to a texture and uses little CPU time.
*Also comes with sample .max file and instructions should you need them.
*No custom maps are required
3ds max v5+