The AREA CG Gallery showcases CG artist’s best work using Autodesk software, including 3ds Max, Maya, Maya LT and Mudbox. Upload and share your work in the AREA community.
I used Corona Render
Sunset version of my "timeless Art Challenge" entry.Rendered in Renderman for maya,Composited in Nuke.Models by Kitbash and Speed tree.Hope you enjoy my lighting
For fun :)
Hello! Made this character for fun. started from sphere in mudbox
My take on a TIE fighter. Some version that is not "blocky". Created with: 3DSMAX 2017 + V-Ray
By: Jasmin Zejnic
If you need one...
A Creature head sclupt i did in zbrush, textured in substance painter and rendered with marmoset toolbag.
Rendered in Arnold.
Render of a new product that is being designed at T.D.C.
3D max lighting vary
sw: 3dmax and PS
full model: VicnguyenDesign
Together with STUDIOS Architecture US, Tomorrow created visual images for the developer Penzance new residential building in 1555 Wilson Boulevard, Arlington.
This 2.7-acre site will include 1.18 million square feet of residential and retail space, with nearly 900 residential units.
Try Max FREE for 1 month
This is my personal work "Anemone". This was my first try with 'Multi-channel Faces' texture from TexturingXYZ and it was really useful.
Created with Maya, Zbrush, SubstancePainter,Mari,texturingXYZ, Xgen for grooming, Arnold for render,
My new personal project. Based on amazing concept art from Wil Panassi.
St. Valentine’s day has all struck us directly in the heart! Love is in the air which is why our creative team decided to experiment with a brand-new type of floor plan, with love as its primary inspiration. So, we challenged ourselves to come up with floor plans that were more than brilliant, i.e.; they were ‘lovely’! If anything it was to inspire the hundreds if not thousands of people to think more emotionally.
Sculpted in ZBrush, textured in 3D-Coat. Hair groomed in Ornatrix + Zbrush Fibermesh, Rendered with V-Ray Next for Maya on Forrender.com.
Creating a hairstyle took 5 days.
The main goal of this project - create the new hairstyle from imagination by using hair references.
Cinematic Animation inspired by Spider-Man:Into the spider-verse
Grateful to show the community my latest scenario idea. A dark place to hide for a short period of time and an easy escape by the sea.
Lighting & Shading Exercise
Done with Max & Corona
Hi dear friends. This is my new personal work that its name is Grom Hellscream. This project is a realistic character work that it belong to Blizzard Inc, Warlords of Draenor series.
Approximately 4 years ago I saw a trailer of Warcraft-Warlords of Draenor and I really enjoyed of characters creation, render, Story and everything that was in the trailer. It was an awesome cinematic trailer for games, that time for me.
Then I saw a concept of Tang Weibin on CGPlus of Grom that he is sitting on his throne. I realy like that concept. That time I have not ability to create this character but I decided to create it one day. Last year I started to create this character and I was very happy that I doing this work. This project hardest and most complex project that I've done so far and I'm very glad because I was able to finish this project. I work two months on this project and it was a great work for me.
I hope that the warcraft team likes this character and also you.
Software: ZBrush, Maya, Xgen, V-Ray, Substance Painter, Mari, Photoshop, RizomLab, Topogun,
■ I suggest you for see more images and high quality , go to the below address:
He will appear at the street corner at lunch time.
I would like to appeal the enjoyment of 3DCG production.
My attempt to create a Portrait of an indian brahmin boy
CG double of myself done during my third year at ESMA.
I used Agisoft Photoscan and R3DS Wrap to build the shapes and then the XYZ maps for the displacement and bump channels. I also shot the skin albedo.
Very interesting project ! I learned a lot of new things in term of anatomy but also in photogrametry.
Finally! My first character for the render, which I did on the course at Valentin Erbuke. I want to thank Val for his great help and wonderful course!
Rendered in Arnold. Hairs in XGen. Also, I used new multi-channel maps from Texturing XYZ which worked perfectly for me.
I did this work for 3 months in my free time after work. Maybe later I will finish it in full growth.
The inspiration for me was the work of Lucas Lefer and the game Bloodborne
Długi Targ in Gdańsk, Poland. Architecture by BS-Arch. A rather quick job 2-3 days.
Made in 3dsmax, rendered with V-Ray 3.6
Follow me on facebook: https://www.facebook.com/gamma22com/
Collection of Projects for Agencies and Corporations I did in the last 10 years.
Concept design of a cyborg. Personal project.
Modeled in Maya
Textured in Metalness\Roughness pipeline with Substance Painter.
Realtime render with Marmoset
Winter in the forest
The downtown Vancouver peninsula usually receives the region’s largest and most unique tower architecture designs, but increasingly renowned global starchitects have also been working on projects in the suburban municipalities.
Tomorrow teamed up with the design team at Gensler to communicate the vision of a new tower, 5977 Wilson Avenue and visualize how it will add to the neighborhood.
My new design using 3ds Max and rendering with Vray
This is the rendermans timeless art challenge entry by me.I ended up with a honorable mention.
Done with max & Corona
Made for a YouTube tutorial - V-Ray 3xx illumination and materials
after hearing some feedbacks of some people I updated the texture of the armor, the hair and I learned Arnold. I wasn't happy enough so I updated the face texture aswell. I hope you all like it, I will try to put some more renders later.
Piece of 3D environment work
In tribute to the 90s movie.
3d chess modeling, render