The AREA CG Gallery showcases CG artist’s best work using Autodesk software, including 3ds Max, Maya, Maya LT and Mudbox. Upload and share your work in the AREA community.
Rendered in Arnold (C4DtoA)
Modeled with 3dsmax, rendered with Mental Ray
Mainly a lighting & concrete texture test scene. I realize the concrete material isn't demonstrated very well at this angle, but I thought the lighting in this image looked alright.
This was a simple architectural exterior scene that I used for demo in the masters class at SIGGRAPH.
A mental ray attempt at the Dwayne Ellis bathroom scene.
This is an older image I did back in Maya 5. The background is a photo while everything else is 3D. I wanted to test myself in texturing.
This is another scene from my old Capstone animation called The Chaser and the Speeder. The police officer was inspired by the character Mike Wazowski from Monster's Inc.
The Guards are about to approach Brian.
Laser sucks up the orbs by shrinking them into the object. The object is known as the FlatSpaceCase. Inspired by the movie Ultraviolet.
Brian chases down Jun Li and his soldiers. Run cycle will be fixed later on. I used The Animator's Survival Kit by Richard Williams for reference on the run cycle. The book is very useful for both 2D and 3D animators!!! Probably one of the...
These 5 prints were created for the launch of Samsung's new Z5 MP3 player. The prints were created as poster-sized images and published throughout Canada in bus stops, subway stations, and billboards.
Currently, the prints are also featured...
this is the missile launcher for a game concept i had. it is in its 'active' mode
This concept design was done in watercolor and pencil crayon as part of a large Condo project.
Still taken from To/Die/For 's music video I worked on. The entire environment was a bluescreen HD shoot, which was 3D motion tracked in external software and keyed in Combustion. 3D tracking data was brought into 3ds max and aligned to a proxy...
Old now but I still like this one. It's my first go with Mental Ray and my first attempt at anything nearing photoreal.
A Lighting Challenge in Indonesian CG Community Forum. Modelling and textures by Marko Darbovic.
Model of a Star Wars space ship
An image created for the Blizzard Fan Art Contest.
The Knight's Pet, Soon to be detailed in Mudbox now in Game Resolution.
This image I have created for CG Society Strange Behaviour contest 2007.
3D Software Used: 3DsMax
Polygon Count: 82,454
Click here to view 2,048 x 1,536 image
Architectural visualisation - Competition at www.3dhue.com
Software: 3D Studio max, Vray & Photoshop
Rendered in Maya using Pure Render Card
This bottle of oil was for a presentation of the new oil Canoil in Mexico
One of my first works in Maya 7 and my first bigger Scene. Postwork with Photoshop. I've done this along with a tutorial to become more familiar with modelling and texturing. I wanted to have it a *silent Hill* like dark and scary scene.
This character was modeled for a game that will go live on the Foxtel channel in September. Created with Maya and retouched with Photoshop by Andy Gibson.
A point of view our observation
Still from the 8:24sec animated short "Future Machines" for Haas Automation.
3D Studio Max w/Power Solids, Solidworks, Maya and Photoshop.
This was modeled after my brothers workshop. This was a real experimentation in creating mood with fog and lighting. Some liberties were taken with certain objects in the scene to add a sense of individuality and to give it a more rustic feeling.
Made with 3ds MAx.. Composited with Combustion
What would you like to see?