The AREA CG Gallery showcases CG artist’s best work using Autodesk software, including 3ds Max, Maya, Maya LT and Mudbox. Upload and share your work in the AREA community.
Rendered in Arnold (C4DtoA)
A new sucker, this was my first mudbox test, and may I say this software kicks some serious ass. Rendered in Brazil, darktree and photoshop for textures.
Made on Max 8 and Vray for materializing and Lighting
A realtime model created for a ficticious MMORPG based on Blizzard's Starcraft RTS.
Fun piece for a series I'm working on.
Done in an hour good old max and zbrush.
Modeled and Rendered using Autodesk Viz, Vray
This a Complex model for Cd Cover, and the ideia turn around, old X future tecnologies, maybe a visionary thinks in past times....
This visual is from a visualization project of a residential + shopping plaza. This is the bedroom of the apartment.
Produced using Autodesk 3DSMAX 9 SP2 32 Bit and rendered using VRay 1.5. Some post work using Adobe AfterFX 7.
This piece was inspired by the WWII Era. The P-51 Thunderbolt is being shot down by a Japanese Nakajima. Much of the modeling was completed using Sub-Div techniques. Both planes were textured using Adobe Illustrator and Adobe Photoshop. The...
3ds max, Mental ray
i was trying to create some crystal type effect...
My old work.
Software: 3DSMax7, VRay
Just something quick inspired by a hiking trip a few years back.
this character i created for a game cinematic for a client ,Modeled using 3dsmax and zbursh and rendered using brazil rs
Stills and Breakdowns taken from the current CLOROX-Commercial "Mermaid". The VFX company BlackMountain generated the CG parts of both CLOROX Spots (Mermaid & Pirates) wich can be viewed at http://www.youtube...
Max visualization with Photoshop post processing.
head study done in mudbox
Created this while I played with some Mental Ray shaders and put them together in this out of proportion image (look at the massive wave dip in the middle). The model of the ship would only hold up from a distance like this, but I learned how to...
Profile Fokker 404/17
I was trying to work on my textures & lighting with this one.
This was originally a concept for a character in Shrek. He was modeled in low res initially using Maya. Later I took him into Zbrush to add subtle detail. I then brought him back into Maya to setup the normal maps that Zmapper had generated....
Got an impression from The Four seasons resort bali at sayan(Design:John Heah)
A scene just for simulation and rendering test.
...who cares about gravity....
This picture is entitled "the Spoontower".
I tried to create a stillife like an photograph of a museumobject. I used photometric lamps with gi fg and caustics to get a "real light" situation....
Interior Cyborg setup for 3D character “Clubby 2006”. Created for a cinema- and TV-commercial. Modeling, lighting and animation was done in 3dsmax. The animtion can be seen at http://www.animares.com.
Image of a proposed Hilton Hotel Project in Wellington, NZ. 1 of 23 created to gain building consent for architects.
This character is on of the many Lawyers of Theme Planet.
He plays an important part in my Shortfilm Project.
Credits to Slipknot666 for the original idea. Fur, Paint Effects. Mental Ray IBL, GI, FG and standard Maya materials.
This Model is Done with Max, Rendered with Vray. This Models are not for sale. Worked for Digital Juice Animations. Pvt. Ltd.
a short movie work
3D Architecture from Germany
What would you like to see?