The AREA CG Gallery showcases CG artist’s best work using Autodesk software, including 3ds Max, Maya, Maya LT and Mudbox. Upload and share your work in the AREA community.
The Lake House - an exploration
My personal project for fun. A new age pirate. Using Mudbox started from sphere and doing auto retopology with symmetry after blocking out basic shapes.
"Maybe, but the noise levels never reached the permissible exposure limit!"
Quick practice inspired by my summer vacation in Hungary.
my latest project, 48k polygons, all hairs and furs are cards. reference was "300" movie.
My first cinematic clip in 2015
- Visual keys
Science fiction soldier - 3D cinematic production
I made it for my Bachelor degree in 2016 at Hochschule Hannover / Germany,
University of applied sciences an arts
The designer made the modern bedroom visualization in the interior in a contemporary style. In the photo-realistic pictures you can see that the room is designed according to trends of 2018-2019.
You can see the breakdown here.
Maya and Zbrush for modeling and sculpting, Mari,SubstancePainter and Knald for texturing, Xgen for grooming, Arnold for render,Davinchi for grading.
Photorealistic Render of a Simple Room Interior.
Renders are taken in passes and are just compiled in photoshop. No other post editing is done! Feel the fog coming from the window!
Halloween 2018 dead foggy forest by MoNaYLeviathan. Hope you enjoyed your Halloween this year!
This entire piece was created within Maya. The textures were even created in the Hypershade verses an outside program like Photoshop or Substance Painter.
A stylised re-creation of the car chase in the Fast & the Furious. Given a deliberate retro video game feel like something from one of the first 3D polygon based games from the 90s.
It has taken about 11 months in my spare time working in Maya, Aftereffects & Premiere to create.
Hope you guys like it.
Watch my 3D animated music video on Youtube. It is made with Maya and Direct X 11 shader. I worked on it for three years. Hardware used: Firepro W7100.
This is my latest free time work and hope you will like it.I used 3d max 2017.
Modeled with Maya
Brutally Rendered with Arnold
Hello everyone, this is my latest work Dublin 2047. Few months ago, there was a 3D Meetup in Dublin - Ireland, and I was invited to be the speaker of the night, so to give the Irish community a treat, I decided to do something in Dublin style. I have created how I would Imagine Dublin to look like in a Sci -Fi, Blade runner universe. I had about 3 weeks to get all this done and it was a huge challenge. So I recorded everything I did, and I put together a tutorial series that you can find for free on my Youtube channel :https://www.youtube.com/playlist?list=PLY-lhcNTl51EkCE5fJIu27WG2eN8U5bSK
Or if you feel generous and like to support me please head over to my Gumroad page, it would mean a lot to me: https://gumroad.com/l/Dublin2047
Thanks a lot !
Made in Maya and rendered with Arnold
Inspired by the works of Christophe Desse, I tried some toon renders. One is a marker style shading and another is an Ink style drawing.
Porsche downloaded from free3d.com; ZIS-101A Sport downloaded from sketchfab, uploaded by Comrade1280.
Its always a new hope for us.
Realistic Window Side Scene, Evening Time, Rainy Season, Candle Light
Modeled in Maya
Shading, Texturing, Lighting with Arnold
Agony Behind An Untold Story
Hi, dear friends, there is some practice personal work that I made on Maya, and rendering on Keyshot.
Scene inspired by the uncharted game
scene created entirely with the library of https://megascans.se/
Clean lines meet nature
creating different atmospheres in one corner of a room, playing with different styles and colour palettes
another personal project
A kitchen made in maya and rendered in arnold
My latest work.
an idea about what we drink every day, and where the water come from originally
Here is Link's sworn brother Darunia from "Ocarina of Time" - a quick sculpting to test the tessellation mode in Mudbox 2018.2
Retopo and rendering in Maya.
The project was created for Artstation Challenge Feudal Japan, unfortunately it wasn't finished in time but it was still worth to do. Super thankful to had help by my friend Pedro Moreira who gave me a huge feedback during the whole process and create the samurai sword. Was a really humble experience and we got a lot of knowledge from books, magazines, articles, movies, music, draws, and paintings before doing the final image. Spending so much time learning about the culture, economy, social status, and traditions about Japan on Edo period was something that we both wanted to do so this was the right opportunity to do it and get involved.
Hope you guys like it as much as we do.
We'll meet you friday night
this is the second step of my personal project "Charlize", this time i'm focused on the MadMax movie, the Imperator FURIOSA.
Arnold 126.96.36.199 Update Cell noise , Inspired By lee Griggs
Here's a Djinn, a demon version of the Genius from Aladdin,
Sculpted in Zbrush, Texturing done with Substance, vfx on Houdini, Fur with xgen, Rendering with Arnold in Maya
We worked with our Danish friends from Gehl on this enormous project in Gothenburg. Where a new science park is being created. Once completed CoValley will consist of workplaces for 7 000 talented people from all over the world.
CoValley has an ideal strategic location next to Astra Zeneca’s research facility along with several other neighbouring industry leading companies.
Read more on http://www.goco.se/
A tunnel made by using small extrusions and various deformers
Various angles of a box I desgned for a sick relative
A fun project to learn substance painter a little better. Making food look real is always a challenge! Referenced from photography found on Pinterest.
4k resolution can be found at curriercg.com
Pinhead (Hellraiser) - Fanart
Classical and mortal transport in the Rio de janeiro city... ;)
This character is Eleven (Millie Bobby Brown) from Stranger Things.
I tried to express Millie's impression more strongly than usual, and I tried to express my skin and hair more realistic.
An evil glass of hallo-wine for Halloween!
Killing human to survive
For pedestrian safety
Zombie character modeling
Halloween image modeled with zBrush, mapped with Maya, textured with Mari, rendered with Arnold render and postproduced with Nuke
An scene for a Halloween day
Stylized render of Aveline Stokart "Ghost Fairy" concept.