Sculpted in ZBrush Color texture painted in Substance Painter Rendered in Maya with Arnold Used Xgen core for the hair
Dobe 02- Second of a series of images with my new Dobermann rigged model. The pose has been achieved with the actual rig without any further adjustment. The mesh is a lowpoly with displacement map assigned / straight-forward rendering.
My dog model has been rigged by Sanjeev Dhama