3D Illustration I did based on the original concept of Juan Bahamon
This is my intermediate project at Think Tank Training Centre , inspired by a photo by Andrey Shinkachuk Which is based on Elizabeth character from Bioshock game series
Modeling: Maya, XGen ,ZBrush.
The funnel neck sweater was based off of a scan from Tooto3dscan.
Texturing: Mari, Substance Painter, Substance Designer
I got really sidetracked from finishing this project, but wanted to share the work regardless of its in-completion. At some point I may come back and finish it, add clothing, finish the groom, etc.
It was originally based upon the Kyudo Archer concept by Kristine Houston.
The sculpting was done in Zbrush. The modeling was done in maya, and it was groomed in xgen. The texturing was done in mari, with final renders done in Arnold.I used textureingxyz for both displacement details as well as the color maps.
It was fun working on this beautiful creature, sculpted this beautiful zombie in Zbrush! My first sculpt in ZBrush.
The entire texturing is done in Substance painter using few organic materials available on substance source.
I used Maya, Arnold to bring this image out, used Lookdev kit by the great @dusan Kovic.
Hair was created in Xgen.
I will render it in a different environment soon.
Hope you like it.
Comments are always welcome!
What would you like to see?