Elf Commander Onneisha - Real-Time Character

dm4shbzg - 1 Aug 2019
3ds Max
-
Games
-
Character
Made with Autodesk 3ds Max 3D modeling and animation software - Elf Commander Onneisha - Real-Time Character - Games - Character - Autodesk AREA Gallery - 1
Made with Autodesk 3ds Max 3D modeling and animation software - Elf Commander Onneisha - Real-Time Character - Games - Character - Autodesk AREA Gallery - 2
Made with Autodesk 3ds Max 3D modeling and animation software - Elf Commander Onneisha - Real-Time Character - Games - Character - Autodesk AREA Gallery - 3
Made with Autodesk 3ds Max 3D modeling and animation software - Elf Commander Onneisha - Real-Time Character - Games - Character - Autodesk AREA Gallery - 4
Made with Autodesk 3ds Max 3D modeling and animation software - Elf Commander Onneisha - Real-Time Character - Games - Character - Autodesk AREA Gallery - 5
Made with Autodesk 3ds Max 3D modeling and animation software - Elf Commander Onneisha - Real-Time Character - Games - Character - Autodesk AREA Gallery - 6
Made with Autodesk 3ds Max 3D modeling and animation software - Elf Commander Onneisha - Real-Time Character - Games - Character - Autodesk AREA Gallery - 7
Made with Autodesk 3ds Max 3D modeling and animation software - Elf Commander Onneisha - Real-Time Character - Games - Character - Autodesk AREA Gallery - 8
Made with Autodesk 3ds Max 3D modeling and animation software - Elf Commander Onneisha - Real-Time Character - Games - Character - Autodesk AREA Gallery - 9
Made with Autodesk 3ds Max 3D modeling and animation software - Elf Commander Onneisha - Real-Time Character - Games - Character - Autodesk AREA Gallery - 10
Made with Autodesk 3ds Max 3D modeling and animation software - Elf Commander Onneisha - Real-Time Character - Games - Character - Autodesk AREA Gallery - 11
Made with Autodesk 3ds Max 3D modeling and animation software - Elf Commander Onneisha - Real-Time Character - Games - Character - Autodesk AREA Gallery - 12

This is my first ever fully completed real-time character!
I joined up with Game Art Institute's August 2018 bootcamp where I first created my Gunpowder Horn and started really heavily learning about the asset creation pipeline for games.
For my concept I chose Onneisha from Kings of the Realm, art by Grafit Studio.

While the concept is pretty stunning on its own, I did incorporate some of my own design into the character, particularly changing up the chest plate, back plate and duster. I kept her style mostly the same, but called upon more typical 'elven' styles.

A huge thanks to:
Game Art Institute - Character Artist Bootcamp
My mentors: Marcin Klicki & Ryan Kingslien
Most Importantly: Fareed Nagy William for helping me solve a lot of technical issues, being a trooper and great friend! GOSH THANKS.
Rene-Pierre Audet for also letting me bounce knowledge and ideas off of him and Tomas Tagesson for lighting crits.
Rookies Finalist!

https://www.artstation.com/juliebeliveau
0 Comments
To post a comment please login or register

Recent Gallery Posts

See More Gallery Posts