This is my intermediate project at Think Tank Training Centre , inspired by a photo by Andrey Shinkachuk Which is based on Elizabeth character from Bioshock game series
This is my first ever fully completed real-time character!
I joined up with Game Art Institute's August 2018 bootcamp where I first created my Gunpowder Horn and started really heavily learning about the asset creation pipeline for games.
For my concept I chose Onneisha from Kings of the Realm, art by Grafit Studio.
While the concept is pretty stunning on its own, I did incorporate some of my own design into the character, particularly changing up the chest plate, back plate and duster. I kept her style mostly the same, but called upon more typical 'elven' styles.
A huge thanks to:
Game Art Institute - Character Artist Bootcamp
My mentors: Marcin Klicki & Ryan Kingslien
Most Importantly: Fareed Nagy William for helping me solve a lot of technical issues, being a trooper and great friend! GOSH THANKS.
Rene-Pierre Audet for also letting me bounce knowledge and ideas off of him and Tomas Tagesson for lighting crits.